Okami
"Protective spirit beasts, sent down from the heavens to protect the world from dark threats that seep into the Isles with the soul purpose of causing havoc. These celestial wolves are an intriguing beast native to the lands of the Seishin Isles, appearing to few people, often children lost within the woods. I know not which god sent down these wolves to roam the mountains and slay the fiends that transgress upon the sacred isles, but it is evident that they are a benevolent being, much like their so called children are."Celestial wolves of the unreachable mountain peaks, the okami claim to be the creation of the god of the morning star Chenxing, and claim themselves to have been placed upon the archipelagos many islands to rid the spirit lands of the evil and corruptions that plague the Seishin Isles and its inhabitants.
Guardians of the Lost
When a lost souls or unfortunate wanderer finds themselves lost within the forests and foothills surrounding an okami's territory, they may come face to face with the celestial wolf. If their soul is deemed pure, and their nature good, then the okami will lead the lost wanderer to the nearest road or village, assuring their safety along the way and fending off any monsters or yokai who may choose to target the lost soul. Beyond this, okami will rarely leave their territory, preferring to keep away from the civilized and settled land, while focusing on the maintenance of the mountain they control. This animalistic tendency of their is broken on rare occasions when a lost sou requires aid from beyond the home of the okami, leaving the wolf to escort the wanderer on a great journey to where they are required to go. These situations, however, are far and few between, and and okami will usually part ways with a mortal by the nearest roadside. On the rare occasion that a person who is deemed vile and evil finds themselves wandering the territory of an okami, the celestial wolf may make its presence known. If such a villain finds themselves in the presence of an okami, it is in their best interest to escape, or pray they have the strength to defeat the wolf, as they have become the latest prey, and their lives are almost guaranteed as forfeit.Hunters of Demons
The okami are a long lived race, believed to be immortal, and do not require food to survive. This being the case however, the okami do eat, having developed a desire to consume creature of demonic nature. Of the many monsters and yokai that plauge the Seishin Isles, the okami desire the flesh of oni above all, immediately hunting any oni that even approach the outskirts of their territories, and consuming them as if gluttonous beasts. While the okami love to dine on the vile flesh of the oni, their exists one creature who the love to eat more than any other. The okami view the raiju as the creation of the demon lord Raijin, and as their equal and opposite. Because of this knowledge, and their belief that Raijin is the ultimate evil, and the most opposed being to their creator, the okami will seek teh destruction of any and all raiju, finding the taste of their electricity to be and delicacy that few beings could comprehend. Despite this, it is rare for an okami to sucesffuly hunt a raiju, with the okami tending to be a weaker creature, but despite this, the okami view the besting of a raiju as the ultimate achievement their species can hold, and will fight to the death if ever they cross paths with one.homebrew by Team Brievary
Okami CR: 10 (5,900 XP)
STR
22 +6
DEX
18 +4
CON
20 +5
INT
10 +0
WIS
14 +2
CHA
10 +0
Keen Hearing and Smell. The okami has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The okami has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn't incapacitated. Mountain Camouflage. The okami has advantage on Dexterity (Stealth) checks made to hide in mountain terrain.
Actions
Multiattack. The okami makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 2d10+6 piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 2d8+6 piercing damage.
Okami
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