Jorogumo (Jor-Oe-Goo-Moe)
Elder Spiders
Like many of the creatures who live withing the Seishin Isles, when a spider reaches the age of 400, it undergoes a change, transforming it into a jorogumo, and granting it a mortal form. Once a spider has completed their transformation into a jorogumo, they must seek out new pray to maintain their new formed, the likes of insects and birds no longer sustaining themselves.The Entangling Bride
More often than not, a jorogumo seeks to prey upon young hansom men, finding that their are the easiest targets that fall for their mortal disguises. While exceptions exist, the jorogumo plays with a youths desire to find love, enticing them into their residence with the promises of companionship and marriage, earning them the title of Entangling Bride, along with another, more vulgar name. The common disappearances of young adult's would normally be a cause for concern, and it would be expected that a jorogumo wouldn't be able to maintain their disguise within a settlement for a long period of time, however, with the aid of local spiders, any who suspect that one may be a jorogumo, or that attempts to expose one to the rest of a town will find themselves charred by flames, as the spiders go about sabotaging any and all opponents of the jorogumo, allowing the bride to maintain their operation, even within a bustling city.The Queen of Venom
Jorogumo are gifted with a total immunity to any and all forms of poison and venom, and can produce a deadly venom with which a jorogumo can either quickly kill their prey, or paralyze them, and slowly consume them as they consciously witness their own demise over the course of several days.homebrew by Team Brievary
Jorogumo CR: 5 (1,800 XP)
STR
15 +2
DEX
16 +3
CON
18 +4
INT
14 +2
WIS
11 +0
CHA
16 +3
Innate Spellcasting. The jorogumo's innate spellcasting ability is Wisdom (spell save DC 15). The jorogumo can innately cast the following spells, requiring no material components:
Spider Climb. The jorogumo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the jorogumo knows the exact location of any other creature in contact with the same web. Web Walker. The jorogumo ignores movement restrictions caused by webbing.
Actions
Multiattack. The jorogumo makes three attacks, one bite attack, and two tarsus attacks. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 1d4+2 piercing damage plus 9 2d8 poison damage. Tarsus (Spider Form). Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 9 2d6+2 piercing damage. Web (Recharge 5–6). Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). Change Shape. The jorogumo magically polymorphs into a Medium female humanoid, or back into its true form. It's statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Basic Information
Anatomy
Growth Rate & Stages
Additional Information
Average Intelligence
Symbiotic and Parasitic organisms
Jorogumo
Jorogumo Venom (Injury)
This poison must be harvested from a dead Jorogumo. A creature subjected to this poison must make a DC 17 Constitution saving throw, taking 28 (8d6) poison damage on a failed save and being paralyzed for 1 minute, or half as much damage on a successful one.Remove these ads. Join the Worldbuilders Guild
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