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Morgana

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An Ancient continent full of promise, danger, and wealth. The carcasses of ancient empires lie rotting in the sands of the west, horrors never before seen lurk in the dark of the mountains that mark the central spine of the world. Each race has a stake in these lands whether to reclaim ancient haunts, or the relics there in. The beasts of this land are often massive and deadly, blade sharp claws, unbreakable plates of chitin, boulder like tails to smash bone to pieces. No nations have yet truly conquered it and many groups struggle for power and control. You are arriving to the central continent, your goals may be grand but for those who have no stake in their homelands, flock to Travao and it's powerful organization and entity that acts as a bridge for every nation and race. The hunters guild. The hunters guild acts to master the beasts of the wilds, they chart lands stake out lairs and whittle down the beasts that threaten the peoples of all nations, and act a ambassadors, or minor judiciaries in the lands they patrol. Their members are easily set apart by their silk sash, various colors describe their roles and their ranks. The guild may be your end goal or your stepping stone, and many other organizations will vie for your support. Unearth forgotten tombs, loot ancient relics, rub shoulders with social elites, take out hits with a band of raiders or assassins, investigate and overcome the crime lords of the central cities, and take down fearsome beasts with your team.

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