Stun Baton

[Tech], [Common], club, light

1d6 bludgeoning damage. On hit, you can choose to use a Charge, the creature makes a Constitution Saving Throw DC12, on failure its stunned for 3 rounds. The creature can retry the save at the start of it's next turn.
A fully charged battery has 10 Charges.

A crude mechanical device resembling a scrap metal club. It buzzes with static electricity and has a slot for a battery in the handle.
Item type
Weapon, Melee

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