Into the Frontier Session Summary 11 to 20
General Summary
Session Summary 11 to 20: 14-11-2024 to 23-03-2025
Session 11 Summary:- Ambush and Battle: Glee and Hiron are ambushed by creatures after trying to break into a metal door. They defeat the creatures but are locked inside a room by a robot similar to the one seen earlier.
- Meeting with the Orc Chieftain: Suicu and Jock arrive at the Orc encampment and meet with Chieftain Urthogur. Jock accidentally provokes the Chieftain into a fight and wins, earning respect and the title of Champion.
- Investigation of the Room: Glee and Hiron investigate the room they are locked in, finding vats with preservation liquid containing Thri-Kreen and a humanoid Yuan-Ti body. They discover a cognitator computer with logs indicating the room is a maintenance station for Necromechs.
- Discovery of Logs and Robot: The logs reveal unusual dates and mention the Illium Magocracy and an Artificer specializing in Necromantic magic. The robot is confirmed to be the same as the one seen earlier, with green liquid pumped into its organic components.
- Rest and Reunion: Glee and Hiron rest and are later picked up by a drone. They reunite with Suicu and Jock the next morning after their meeting with the Chieftain.
- Reunion and New Companion: The party reunites and is joined by Kirre, a Firbolg priest on a pilgrimage. He decides to join the party to explore the cave system and speak to the Queen.
- Meeting with the Queen: The party meets with the Queen to discuss peace terms with the Orcs. Jock shares a cultural honor with the Queen, who decides she needs more information about recent events.
- Investigation of the Laboratory: The Queen shares knowledge about robotic creatures and imprints the route to a central chamber in Glee's mind. The party heads to the chamber and encounters a robot covered in glowing runes.
- Battle with the Robot: The robot attacks, but the party discovers its vulnerabilities to lightning and holy powers. They defeat the robot, and Glee interfaces with the console to download ancient language data.
- Discovery of Ancient Knowledge: Glee and Hiron access a database about the ancient Zeherite civilization. The party learns about the civilization's fate and finds strange magical weapons.
- Queen's Revelation: The Queen reveals that General Pok-Tik is planning a coup. She asks the party to destroy the General and his loyal forces, who have fortified themselves in a cave.
- Queen's Blessing and Preparation: The party receives a mark of command and blessing from the Queen, gaining psychic communication and protection. They are introduced to Osha, a scout with a grudge against the General.
- Journey Through the Tunnels: Using a psychically imprinted map, the party navigates through the tunnels. Suicu, Kirre, and Osha devise a route to avoid conflict and get closer to the General's position.
- Ambush and Battle: Upon arrival, Suicu and Osha scout ahead and are ambushed. A battle ensues with the General emerging on a spiked structure. A Necromech controlled by a soldier attacks the party.
- Defeat of the General: The party fights and defeats the Necromech by killing its controller. Jock kills the General from inside the creature. Hiron captures the last soldier, ending the battle.
- Looting the General's Body: The party searches the dead General Pok-Tik and his soldier, finding valuable items including a magical dagger, unique armor, a powerful halberd, diamonds, and a bag of gems.
- Audience with the Queen: The party returns to the Queen, who rewards them with a bag of gems worth 2000 gold pieces. Jock receives a royal glyph that enhances his strength.
- Return to the Orc Camp: The party returns to the Orc camp and meets with the chieftain. They learn that some Orc tribes will move north near Brightwater for mutual defense against the Empire. Their ship is restocked and ready to depart with a new Orc clan dedicated to Jock.
- Sea Journey and Arrival at Brightwater: The sea journey back is smooth. As they near Brightwater, they notice the town has been taken by Imperial troops. They decide to dock and observe a large metal ship and a newly erected wooden fort in the town.
- Observations in Brightwater: The party sees a massive zeppelin and an Ornithopter undocking from it. They decide to investigate the situation further in the Imperial-occupied town.
- Observations in Brightwater: The party observes that Brightwater has been taken over by Imperial soldiers. They notice Warsuits and soldiers with powered armor in the town.
- Visit to the Green Dragon Inn: At the inn, they learn from the bartender that the town has been occupied by soldiers. Jock and Kirre get soldiers drunk and find out that some of the Brightwater Guard have fled into the jungle. The bartender suggests speaking to Ella Prevost at The Peglegged Wench Tavern for more information.
- Encounter with an Investigator: Suicu is approached by an investigator, Ava Raker, who questions him and asks him to report to the town hall for further questioning the next morning.
- Meeting with Ella Prevost: The party meets with Ella Prevost at the tavern and learns that rebels are hiding in the jungle. They are offered lodging but choose to sleep on their ship.
- Nighttime Activities: Jock explores the town at night, attempting to jump across buildings and observing soldiers. The party debates their next move, considering whether to escape or go to the town hall with Kirre as Suicu's advocate.
- Exploration and Departure: The party wakes up on their ship and decides to leave town to find rebels in the jungle. Suicu and Jock fly out in bird form, while the others head west through the jungle.
- Encounter with a Spy: On the road, Glee notices someone spying on them. Jock confronts the spy, who turns out to be a Yuan-Ti woman. She attacks Jock with a life-draining sword, and a battle ensues.
- Battle with Yuan-Ti and Lizard Creatures: The Yuan-Ti woman and additional lizard creatures attack the party. Suicu and Glee manage to defeat them, and Jock briefly wields the sentient sword Nightblood before being overwhelmed by its power.
- Interrogation and Camp: The party captures the Yuan-Ti woman and attempts to interrogate her. She reveals she is there to kill invaders but resists their attempts to get more information. They decide to camp for the night but ultimately kill her when she tries to escape.
- Arrival at Supply Drop-Off Point: The party reaches the supply drop-off point but finds no tracks. They decide to camp and wait for someone to arrive.
- Encounter with Rebels: The party camps at a meeting point and spots movement. They encounter a Brightwater Guard patrol and agree to be blindfolded and led to their rebel base at New Halcyon Plantation.
- Meeting with Lieutenant Jazra Olmanan: At the plantation, they meet Lieutenant Jazra Olmanan, who explains the ongoing war between the Kingdom and the Empire. The rebels are using the conflict to fight against Imperial forces.
- Planning and Preparation: The party discusses plans to capture a steam tank, sabotage mechs, and sink the Ironclad using explosives. Suicu plans to commandeer a troop transport to board the zeppelin. Kirre and Jock are tasked with gathering additional forces from the Thri-Kreen and Orcs.
- Scouting and Reinforcements: Glee and Hiron work on creating bombs for sabotage. Suicu goes on a scouting mission and intercepts a scout Ornithopter. Kirre convinces the Orcs to send a tribe, while Jock secures a squad of soldiers and mystics from the Thri-Kreen Queen.
- Return and Ambush: The party returns with reinforcements and prepares to capture or destroy the intercepted Ornithopter.
- Reconnaissance Mission: Suicu follows an Ornithopter to a southern guard tower and observes the pilots to learn how to operate the machine.
- Discovery of a Flying Book: Hiron notices a flying book entering the barracks and is blocked by the Elven knight from investigating further. The party decides to confront the wizard about potential spying.
- Confrontation with the Wizard: Suicu sneaks into the wizard's room and disrupts her spell. She explains she is trying to contact her father and is searching for a magical artifact, a golden tiara. She also shares knowledge about the floating Bruunstone used in ancient flying cities.
- Arrival of Reinforcements: Jock arrives with Thri-Kreen and Orc reinforcements. He observes new docks and fortifications being constructed at the Orc camp and leads the warriors to the rebel base.
- Attack on the Guard Tower: The party plans and executes an attack on the guard tower to capture the Ornithopter. They successfully ambush the guards and take control of the tower. After waiting for the Ornithopter to return, they use mind control on a pilot to learn how to operate the flying machine.
- Loot Found: The party finds several Snaplock Muskets, Knife Bayonets, and a box of Force Bombs in the tower.
- Attack on the Northern Guard Tower: The party decides to attack the northern guard tower using the captured Ornithopter. They observe smoke and destruction at the tower, with signs of a massive creature having passed through.
- Investigation and Pursuit: The party investigates the tower and finds it looted and abandoned. Jock attempts to chase fleeing soldiers but gets lost and ends up at a homestead. Suicu follows tracks leading to a mountain pass.
- Preparation for Ambush: The party regroups and prepares an ambush at the southern guard tower. They use the Ornithopter to call for reinforcements from the airship, luring a repair crew and escort to the tower.
- Execution of Ambush: The party ambushes the arriving soldiers and engineers. They capture the pilot and engage in a fight with the soldiers in the cargo bay.
- Battle Inside the Ornithopter: Jock and Suicu engage in combat with soldiers and the pilot inside the Ornithopter. Glee and Hiron assist, leading to the defeat of the enemies. The Ornithopter is secured and flown back to the rebel camp.
- Scouting and Planning: The party uses the smaller Ornithopter to scout Brightwater, discovering that the town is being fortified and the Ironclad has left the docks. They intercept radio communications revealing plans to fortify the town and an invasion fleet heading to the Kingdom of Therassia.
- Sabotage Mission: Jock and Suicu stealthily place a bomb under the tank in the camp, causing significant damage. The warsuit begins patrolling the area as the party returns to their camp.
- Rewards Granted: The party receives Firebombs, a Hand flamer, and a Silvery orb as rewards for their successful mission.
Report Date
01 Jun 2025
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