Into the Frontier Session Summary 1 to 10

General Summary

Session 1 to 10: 16-06-2024 to 04-11-2024

Session 1 Summary:
  • Escape and Rescue: Sweecu escapes indentured servitude and rescues Jock from a circus. They set sail on The Sparrow's Flight to Brightwater with Nessra and Arrash.
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  • Arrival at Brightwater: After three months at sea, they arrive at Brightwater and meet with Guard Captain Derek Halfheart, who arranges their stay at the Green Dragon Inn.
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  • Scouting and Rest: Sweecu scouts the area as a raven, while Jock enjoys the inn's whisky. Arrash stays behind due to illness.
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  • Mission from the Guard Captain: The party is tasked with investigating the disappearance of the Goods family near the northern guard post.
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  • Ambush by Lizard Creatures: On their journey, they are ambushed by lizard creatures. They defeat the creatures and learn about the bounty on lizard tails.
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  • Discovery at the Homestead: At the Goods' homestead, they find most family members dead and the young boy missing. They follow lizard tracks to a strange jungle clearing.
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  • Battle in the Clearing: The party surprises and defeats the lizard creatures and a monstrous spider, rescuing the young boy and completing their mission.
  Session 2 Summary:
  • Return to Brightwater: The party returns to Brightwater after rescuing a boy. Jazra takes the boy to the guardhouse, while Sweecu and Arrash seek a shaman to cure their swamp fever. Nessra and Jock head to the inn to rest.
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  • Meeting Glee: At the inn, they meet Glee, a gnome in clockwork armor. He shows interest in Jock and joins the party.
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  • Job Offer from Maude Herridge: The party visits the lighthouse and meets Maude Herridge, who offers them a job to explore ancient ruins for 300 gp. They choose to explore the jungle and receive an advance of 100 gp.
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  • Preparations and Journey: The party buys horses and travels for three days to a watchtower. They leave the horses behind and proceed on foot into the jungle.
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  • Ambush and Battle: They are ambushed by lizard creatures but manage to defeat them. Following the tracks, they find ruins but are discovered, leading to another battle.
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  • Exploring the Ruins: After defeating the lizards and a shaman, they explore the ruins, finding gold and silver jewelry, strange carvings, and a mysterious fire. They stop the fire and Jock retrieves a silver disk with runes related to the plane of fire.
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  • Return to Watchtower: The party heads back to the watchtower to rest and retrieve their horses.
  Session 3 Summary:
  • Return and Journey: The party returns to town after battling lizards and rests to recover. They set out to the next site marked by scouts and encounter flying snakes, which they quickly defeat.
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  • Exploration of Ruins: Siucu scouts the ruins from the air and finds no immediate threats. The party investigates a strange basin of water in the ruins, discovering that objects sink in the center.
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  • Battle with a Lizard Creature: A massive lizard creature ambushes the party from the pool. Siucu and Glee are severely injured, but the party manages to defeat the creature.
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  • Discovery in the Ruins: The party finds more ancient language inscriptions, which Glee copies. Jock explores the pool, finding and retrieving another strange disc embedded at the bottom.
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  • March to the Last Site: The party moves to the final site and discovers a weightless floating cube above a marsh. They secure it with ropes and drag it back to town for further investigation.
  Session 4 Summary:
  • Return to Town: The party returns to town with a floating cube. They manage to pass through the gates and notice the cube gets heavier near the lighthouse.
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  • Meeting with Maude: Inside the lighthouse, they meet Maude and Hiron, a medical automaton. Maude translates ancient writings using a Cognitator and rewards the party with schematics and a banker's check for 1000 gp.
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  • Meeting the Townmaster: At the town hall, Townmaster Hallowbinder offers the party work to find compromising information on Lavender Fisher and deal with an Imperial messenger.
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  • Investigations Begin: The party decides to investigate both the town hall and Lavender Fisher's office. Hiron finds rumors about Lavender's involvement in smuggling Devil's Flower.
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  • Infiltrating the Town Hall: Siucu infiltrates the town hall and finds documents indicating plans to install an Imperial governor in Brightwater. He narrowly escapes detection by a guard.
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  • Infiltrating Lavender's Office: Jock sneaks into Lavender's office but finds nothing incriminating, only learning that Lavender owns a plantation outside of town.
  Session 5 Summary:
  • Document Analysis: Siucu studies the documents and learns about the Council of Clans' plan to install a governor in Brightwater.
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  • Tavern Brawl: The party hears a brawl at the waterfront tavern between Imperial Navy and Royal Navy sailors. Jock joins the fight briefly, and they leave before the guards arrive.
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  • Confrontation with Hiron: Jock and Hiron have a small confrontation, which ends with Hiron accepting Jock as neutral.
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  • Investigation of Fisher Plantation: The party investigates the Fisher plantation and finds a small patch of Devil's Flower. They meet Lucas Fisher and have a minor altercation with guards.
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  • Meeting a Griffon Rider: The party meets Thuridan, a Griffon Rider Knight, who offers them 300 gp to find an escaped Orc murderer named Brakk The Broad.
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  • Confrontation with Lavender Fisher: The party confronts Lavender Fisher about the Devil's Flower. She denies large-scale smuggling and points them towards Madgaf Nosk's plantation and offers a reward for investigating his brewery and tavern.
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  • Forged Documents and Rewards: Lavender provides forged documents to mislead the Townmaster and an Imperial messenger. The party delivers these documents, receives 550 gp from the Townmaster, and begins investigating the tavern for the Orc fugitive and Devil's Flower smuggling.
  Session 6 Summary:
  • Investigation at the Tavern: Jock and Hiron find Devil's Flower in barrels at The Peglegged Wench Tavern. They identify six barrels with a distinctive stamp.  
  • Exploration of Nosk Farm: The party investigates Nosk Farm and distillery. Jock and Suicu infiltrate the farmhouse, finding documents and a red journal, while causing a diversion. Meanwhile, Hiron, Nessra, and Glee pose as inspectors and discover large quantities of Devil's Flower in the warehouse.
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  • Debrief with Lavender Fisher: The party reports their findings to Lavender Fisher, who reveals her husband's involvement in supplying Devil's Flower to Nosk. She rewards them with 1000 gp and asks them to establish diplomatic ties with the Orcs at Lorrukh.
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  • Capture of Thuridan Faewynn: The party subdues the Gryphon Rider Thuridan, interrogates him with truth serum, and learns about Naenas' defenses and his mission to capture Brakk. They take Thuridan aboard a ship bound for Lorrukh.
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  • Sea Voyage and Battle: During their voyage, the ship is attacked by two smaller vessels. The party defends the ship, with Jock and Suicu disabling one ship's sails and Nessra and Hiron firing on the attackers. The raiders eventually retreat, and the party continues their journey.
  Session 7 Summary:
  • Voyage Across the Western Ocean: The party continues their journey to Lorrukh, sailing through storms and heading further south.
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  • Encounter with Pirates: The party spots an island and is soon attacked by a pirate ship. The Eltraela is heavily damaged by cannon fire, forcing the party to consider surrender.
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  • Battle with Pirates: Suicu uses a lightning spell to strike the pirates, initiating a battle. Despite severe damage and taking on water, the party fights back, leading the pirates to surrender after their captain is killed.
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  • Transfer to Pirate Ship: The party and crew transfer supplies and cargo to the pirate ship as the Eltraela sinks.
  Session 8 Summary:
The party finishes off the captain of the Tides of Sorrow and pacifies the crew. After they rush all supplies to the other ship   Session 9 Summary:
  • Preparation and Return to Lorrukh: The party returns to the Ork encampment Lorrukh to rest and prepare. They enhance their armor with insectoid carapaces and create flaming oil for their weapons.
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  • Advance on the Volcano Lor: The party advances towards the volcano Lor. Suicu and Jock scout ahead and witness a battle between goblins, kobolds, and insectoid creatures. They observe a unique levitating insectoid creature.
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  • Regrouping and Ambush: The party regroups at an oasis and heads towards the volcano's tunnels. They are ambushed by scorpion hybrid monsters, leading to a fierce battle where the party overcomes the creatures.
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  • Exploration of Tunnel System: The party enters the tunnel system and finds a fork. They recognize ancient script and discover a chamber with old machinery powered by lava. A strange robot is seen tending to the machinery.
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  • Investigation of the Chamber: The party explores the chamber, finding an ancient laboratory and forging machine. They use a white noise machine and fog to investigate without alerting the robot. Ancient documents and a cogitator machine are discovered.
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  • Scouting Other Tunnels: Suicu scouts another tunnel and finds non-hostile insectoid creatures farming mushrooms. Jock explores a different tunnel and experiences increasing heat.
  Session 10 Summary:
  • Exploration of the Mushroom Farm Tunnel: The party decides to explore the tunnel leading through the mushroom farm. They are spotted by non-hostile drones who lead them to meet a Mystic.
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  • Insight into Thri-Kreen Society: The drones explain their caste system, including Drone, Mystic, Warrior, and Noble castes. The Warrior Caste has been aggressive towards the Orcs, and the party learns about the political tension within Thri-Kreen society.
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  • Meeting with Mystic Chac'Ta: The party meets Mystic Chac'Ta, who desires a peaceful resolution to the conflict with the Orcs. He suggests that the aggressive General Pok-Tik needs to be removed to achieve peace.
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  • Plan to Provoke the General: The party devises a plan to provoke General Pok-Tik into attacking them in court. Hiron offers to create a potion to make the General go berserk.
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  • Audience with the Queen: The Queen searches the party's minds and finds them non-threatening. She marks them with her royal pheromone, allowing them to move freely in the city. Glee notices architectural similarities between the throne room and ancient temples near Brightwater.
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  • Encounter with General Pok-Tik: The General attempts to provoke Jock into a fight but leaves after tense exchanges.
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  • Investigation and Separation: Glee and Hiron stay behind to investigate a tunnel with similar construction to the machinery cavern. They discover a blood sampling machine and a tank of formaldehyde solution. Meanwhile, Jock and Suicu fly south to the Orc encampment.
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  • Jock's Drug-Induced Hallucination: Jock wakes from a drug-induced dream, hallucinates a Hag, and jumps off Suicu but lands safely with a parachute.
Report Date
01 Jun 2025

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