Grenade Launcher
[Tech][Uncommon] [Exoskeleton Item] [Heavy] [Firearm]
A long metal tube with a trigger mechanism. Can be used to propel a bomb or grenade up to 120 ft by using an Attack Action. Its powered by a battery using 1 charge to fire or a power core using 5 Power.
Range 60/120, it automatically hits within 60 ft., when outside the 60 ft. radius make an attack roll, d20 + [Firearms Proficiency] + Dexterity Modifier to determine if you hit the 5 ft square you're aiming for. The DC is 15 and every -5 to hit moves the grenade in a 5 ft. random direction.
Can be attached to vehicles or exoskeletons. After use must be reloaded with a bonus action. Crafting requirements:
A long metal tube with a trigger mechanism. Can be used to propel a bomb or grenade up to 120 ft by using an Attack Action. Its powered by a battery using 1 charge to fire or a power core using 5 Power.
Range 60/120, it automatically hits within 60 ft., when outside the 60 ft. radius make an attack roll, d20 + [Firearms Proficiency] + Dexterity Modifier to determine if you hit the 5 ft square you're aiming for. The DC is 15 and every -5 to hit moves the grenade in a 5 ft. random direction.
Can be attached to vehicles or exoskeletons. After use must be reloaded with a bonus action. Crafting requirements:
- Material Cost: 1 reinforced tube, 2 metal ingot, 1 clockwork component, 1 electro component
- Time Cost: 4 days downtime or long rests
- Crafting check: Tinkerer's Tools or Smiths Tools DC12 (Long rest DC17)
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