Goblin Gunners
A unit of goblins armed with crude firearms and grenades
Attributes
Size: Medium (12+1) 13d6Experience: Trained +2
Movement points: 3
HP per unit: 4
HP total: 52
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Goblin Boss
Run, you gits!: exchange your attack to move 2 extra squares when retreating
Morale:
- 2 casualties: Save DC10
- 4 casualties: Save DC12
- 6 casualties: Save DC14
- 8 casualties: Break
Composition
Manpower
12 Goblin Gunners + 1 Goblin Boss
Equipment
Leather armor AC3
Weaponry
Pipe Gun
Range: 3
Attack Bonus: -2
Damage: 1d6+2
Point blank shot: Attack Bonus -1 when the target is 1 square away
Grenades
Range: 1
Attack Bonus: -2
Damage: 1d6+2
Suppressive: Morale DC +1
Dagger
Range: Melee
Attack Bonus: -1
Damage: 1d6+1
Range: 3
Attack Bonus: -2
Damage: 1d6+2
Point blank shot: Attack Bonus -1 when the target is 1 square away
Grenades
Range: 1
Attack Bonus: -2
Damage: 1d6+2
Suppressive: Morale DC +1
Dagger
Range: Melee
Attack Bonus: -1
Damage: 1d6+1
Comments