Goblin Gunners

A unit of goblins armed with crude firearms and grenades

Attributes

Size: Medium (12+1) 13d6
Experience: Trained +2
Movement points: 3
HP per unit: 4
HP total: 52
[ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ]
{ }

Goblin Boss
Run, you gits!: exchange your attack to move 2 extra squares when retreating
Morale:
  • 2 casualties: Save DC10
  • 4 casualties: Save DC12
  • 6 casualties: Save DC14
  • 8 casualties: Break

Composition

Manpower

12 Goblin Gunners + 1 Goblin Boss

Equipment

Leather armor AC3

Weaponry

Pipe Gun
Range: 3
Attack Bonus: -2
Damage: 1d6+2
Point blank shot: Attack Bonus -1 when the target is 1 square away

Grenades
Range: 1
Attack Bonus: -2
Damage: 1d6+2
Suppressive: Morale DC +1

Dagger
Range: Melee
Attack Bonus: -1
Damage: 1d6+1
Type
Infantry
Overall training Level
Semi-trained
Assumed Veterancy
Trained
Used by

Comments

Please Login in order to comment!