Fighter/Infantry
[Subclass] A fighter can specialize in the new gunpowder weapons and tactics that allow rapid shots and high accuracy. They can stay at a distance and fire at enemies. Outside of combat these specialists are proficient in crafting weapon components and maintaining their equipment.
They gain Firearms proficiency at 3rd level.
Subclass Features
At level 3- Firearms proficiency - gain proficiency with firearms and gun cleaning kits
- Craft Ammo: During a long rest you can make a tinkerer's tool check DC15 to make 20 rounds of firearm ammunition. This consumes gunpowder and metal worth 1gp
- Rapid Reload: Reloading a weapon becomes a free action for you.
- Shoulder to Shoulder: When you're base to base with an ally you gain advantage to all saving throws.
- Bayonet Expert: You can use a bonus attack to attack with a bayonet or firearm attached weapon
- Fire from Prone: At 5th level, you roll with advantage when making attacks with crossbows and firearms when you're prone.
- Bayonet Charge: Use your dash action to charge an enemy and make a bayonet attack
- Fire From Cover: Firing crossbows or firearms when in full cover roll with advantage
- Fire From Cover: Firing crossbows or firearms when in 3/4 cover roll with advantage
- Fire From Cover: Firing crossbows or firearms when in 1/2 cover roll with advantage
- Fire From Cover: Firing crossbows or firearms when in 1/4 cover roll with advantage
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