Electro Blade
[Tech] bladed weapon that uses batteries to deliver an electric shock to your enemies.
Crafting options- Electro Dagger
- [Uncommon]Dagger, light, finesse
- 1d4 slashing + 1d4 electrical damage (uses charge)
- When using a charge on hit, DEX Save DC12 (Inventor Weapon specialty use their Tech DC (DC8 + INT Mod + Proficiency if higher)), on failure the target loses their reaction and movement is halved until the end of their next turn.
- Adds +1 Technological Aptitude
- Material Cost: 1 steel ingot, 1 gold capacitor, 1 coil of electro wire, 1 battery
- Time needed: 3 days downtime or 3 long rest
- Crafting check: Smith's Tools DC12 (Long rest DC17)
- Electro Short Sword
- [Uncommon]Short Sword, light, finesse
- 1d6 slashing + 1d4 electrical damage (uses charge)
- On hit, DEX Save DC12 (Inventor Weapon specialty use their Tech DC (DC8 + INT Mod + Proficiency if higher)), on failure the target loses their reaction and movement is halved until the end of their next turn.
- Adds +1 Technological Aptitude
- Material Cost: 2 steel ingot, 1 gold capacitor, 1 coil of electro wire, 1 battery
- Time needed: 3 days downtime or 3 long rest
- Crafting check: Smith's Tools DC12 (Long rest DC17)
- Electro Longword
- [Uncommon]Longsword, versatile
- 1d8 (1d10) slashing + 1d4 electrical damage (uses charge)
- On hit, DEX Save DC12 (Inventor Weapon specialty use their Tech DC (DC8 + INT Mod + Proficiency if higher)), on failure the target loses their reaction and movement is halved until the end of their next turn.
- Adds +1 Technological Aptitude
- Material Cost: 3 steel ingot, 1 gold capacitor, 2 coil of electro wire, 1 battery
- Time needed: 3 days downtime or 3 long rest
- Crafting check: Smith's Tools DC12 (Long rest DC17)
- Electro Greatsword
- [Uncommon]Greatsword, Heavy
- 2d6 slashing + 1d4 electrical damage (uses charge)
- On hit, DEX Save DC12(Inventor Weapon specialty use their Tech DC (DC8 + INT Mod + Proficiency if higher)), on failure the target loses their reaction and movement is halved until the end of their next turn.
- Adds +1 Technological Aptitude
- Material Cost: 3 steel ingot, 1 gold capacitor, 2 coil of electro wire, 1 battery
- Time needed: 3 days downtime or 3 long rest
- Crafting check: Smith's Tools DC12 (Long rest DC17)
An inventor can connect the weapon to a power source instead and use 1 Power to add the electrical damage.
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