Colonial Section
Attributes
Size: Medium (8+1) 9d6Experience: Trained +2
Movement points: 3
HP per unit: 6
HP total: 54
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Sergeant
Double time: exchange your attack to move 2 extra squares
Drill: Change any direction without spending a movement point
Morale:
- 2 casualties: Save DC10
- 4 casualties: Save DC12
- 6 casualties: Break
Composition
Manpower
8 Troopers + Sergeant
Equipment
Basic Uniform: AC4
Weaponry
Snaplock Musket
Range: 4
Attack Bonus: -3
Damage: 1d6+3
Point blank shot: Attack Bonus -1 when the target is 1 square away
Frightful Shot: Raises Morale DC by 1
Bayonet
Range: Melee
Attack Bonus: -1
Damage: 1d6+1
Charge!: If the unit forgoes shooting at the enemy when they're 1 square away they charge into combat and reroll 1s on both their attack and damage rolls. They must use the new result.
Range: 4
Attack Bonus: -3
Damage: 1d6+3
Point blank shot: Attack Bonus -1 when the target is 1 square away
Frightful Shot: Raises Morale DC by 1
Bayonet
Range: Melee
Attack Bonus: -1
Damage: 1d6+1
Charge!: If the unit forgoes shooting at the enemy when they're 1 square away they charge into combat and reroll 1s on both their attack and damage rolls. They must use the new result.
Tactics
They fire their muskets into the enemy until they reach melee range and charge into bayonet combat.
Type
Infantry
Overall training Level
Semi-professional
Assumed Veterancy
Trained
Used by
Ranks & Titles
Comments