The Wild Lords
Under the leadership of the Fifth Aspect Eldath, the Wild
Lords maintain the sanctity of nature, life and their respective
creations. During the reemergence, the Wild Lords set out to
balance nature and sought to minimize Fatalis and Tiamat's
influence over it. While some of the gods within the pantheon
disagree on how exactly to go about this (creating creatures
of all different shapes and sizes, and shaping the land based
on their own vision), they all agree that the corruption must
be contained.
Silvanus, also known as "The Old Oak" is a god of nature and one of the oldest of the sentient races when he ascended. His worshipers protect places of nature from the encroachment of civilization with vigor and were implacable foes of industrious peoples. It is due to these ideals that both wyverians and firbolgs are the Forest Fathers most common worshippers.
The Forest Father
Alignment: Neutral • Domains: NatureSilvanus, also known as "The Old Oak" is a god of nature and one of the oldest of the sentient races when he ascended. His worshipers protect places of nature from the encroachment of civilization with vigor and were implacable foes of industrious peoples. It is due to these ideals that both wyverians and firbolgs are the Forest Fathers most common worshippers.
The church of Silvanus endlessly strives to preserve the
sacred Balance, despite population pressures that lead to tooheavy hunting or farming. Members of the clergy work to
redirect development and control populations through covert
sponsorship of brigands, breeding and selective placing of
predators, and other means. It is essential that such work be
as secretive as possible, so that most folk view the servants of
Silvanus as essentially benign lovers of trees. Wildlife
breeding, nursing sick animals, and replanting trees and wild
shrubs are all work that should be done as publicly as
possible to support this perception--and as necessary work to
redress the slipping Balance, of course
The Forest Father appears to mortals most commonly as a
withered, timeworn, bearded man, usually levitating amongst
scenes of nature, like trees, possibly springing from an old,
large oak tree. To druids and rangers, however, he appears as
a long-limbed young man covered in armor made of oak
leaves. He carries an enchanted maul hammer, "The Great
Mallet of Silvanus", and mauls are his clergy's favored
weapon.
Many rituals of worship to the deity take place in a crown
stand or tall, ancient trees on a hilltop. The deity must always
be worshiped by sacrifice, but never by blood sacrifice.
Instead, something made from material taken from wood
must be ceremonially broken and buried--not burned.
His symbol is a green living oak tree leaf
Sculptor and architect of many wonders throughout the multiverse, Persana is best known for recreation of the seas on the material plane. After the Great Dragon War, Persana took it upon himself to bring life back to the seas. First with the reemergence of the tritons. Then the elder dragons and so forth until the sea was once again a majestic body of beauty. The Architect of the Deep works in many mediums, from stone and shell to coral and water, and even his foes cannot in good faith say his creations are ugly or uninspired. Little interests him besides his creations, but more than one of his enemies has been fooled into thinking that means he maintains no associations with other powers of the sea.
Commandments of the Forest Father
- Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best.
- It is the duty of the devout to see the cycle and the sacred Balance as clearly as possible.
- Make others see the Balance and work against those that would disturb it.
- Watch, anticipate, and quietly manipulate.
- Resort to violence and open confrontation only when pressured by time or hostile action.
- Fight against the felling of forests, banish disease wherever you find it, defend the trees, and plant new flora wherever possible.
Guardian of the Deep
Alignment: Good • Domains: Deep WildsSculptor and architect of many wonders throughout the multiverse, Persana is best known for recreation of the seas on the material plane. After the Great Dragon War, Persana took it upon himself to bring life back to the seas. First with the reemergence of the tritons. Then the elder dragons and so forth until the sea was once again a majestic body of beauty. The Architect of the Deep works in many mediums, from stone and shell to coral and water, and even his foes cannot in good faith say his creations are ugly or uninspired. Little interests him besides his creations, but more than one of his enemies has been fooled into thinking that means he maintains no associations with other powers of the sea.
Persana rarely manifested his power to directly aid his
followers. Instead, he favors communicating to his followers
in dreams and sendings, sometimes directing them to build
someplace or something, he may also indicate a place or
object must be guarded or defended; often these are places or
objects of great magical power or great evil.
Persana’s priesthood tends to have an aloof and superior
attitude towards other clergies, even those they are on good
terms with. They willingly work with and help allied clergies
and communities, but it can often take a substantial effort
and great evidence to mobilize them; once mobilized,
however, they are a force to be reckoned with under the
waves.
Temples honoring Persana can be found in most triton
communities, with only the smallest settlements lacking one.
These temples are grand constructions, featuring the best
architecture tritons can muster, and are widely regarded as
among the most beautiful buildings to be found under the
waves, although sea elves often disagree. They are built upon
a geometric plan, with soaring spires regularly placed around
the structure.
His symbol is a silver trident against a silhouetted conch.
Solonor Thelandira, the god of hunting, archery, and survival in wild and harsh places. He teaches his followers the arts of hunting; including archery, moving unseen and hiding in the wild places. He is always in pursuit of quarry, and he rarely remains in one location for very long. Unlike many hunters, the Great Archer stalks prey only out of concern for the overall balance between the species and to destroy evil-doers, particularly the creations of Fatalis and Tiamat.
Commandments of Guardian of the Deep
- Protect both the depths and the shallows against the great evils that lurk in the deep trenches.
- Evil always rises, and good will always confront it; justice is found in the balance between these forces
- Always strive to better your skills and improve your creations
- Nature dictates the shape of the world, for good or ill, so the only concern of the creatures that inhabit it is survival.
The Huntsman
Alignment: Chaotic good • Domains: Nature, WarSolonor Thelandira, the god of hunting, archery, and survival in wild and harsh places. He teaches his followers the arts of hunting; including archery, moving unseen and hiding in the wild places. He is always in pursuit of quarry, and he rarely remains in one location for very long. Unlike many hunters, the Great Archer stalks prey only out of concern for the overall balance between the species and to destroy evil-doers, particularly the creations of Fatalis and Tiamat.
The Huntsman is a well-respected member of the Wild
Lords, answering to Eldath. He counts his allies as practically
all good-aligned nature deities as well as Silvanus and several
beast cults. Solonor considers Lolth his worst foe. His
worshipers are invariably elves or half-elves of a natural bent,
usually rangers, or other warriors who were particularly
skilled at archery.
The church of Solonor is a disparate one, with little
communication among groups of clerics except to exchange
information. Solonor’s clerics serve as scouts and archers in
elven armies, as bowyers, fletchers, archery instructors in
elven settlements, and as hunters and providers for far-flung
rural communities.
Solonor manifests as a lean & muscular male elf clad in a
cloak of leaves. Wolf, a Beast Totem Spirit worshiped by
wood elves, is often depicted at the side of Solonor in
religious iconography.
Solonor’s faithful generally eschew frivolous celebrations,
considering them unnecessary distractions to the tasks at
hand. Once per lunar month, under the soft light of the full
moon, the Great Archer’s faithful assemble to give thanks for
the skills Solonor has taught and the bounty thus provided.
Hunters sacrifice hunting trophies that cannot otherwise be
employed, and unbroken arrows engraved with the symbol of
Solonor are fired into the sky to poke holes in the firmament
and allow the light of Solonor’s teachings to shine forth on
his people. Each Harvest Festival, the followers of Solonor
assemble to compete in great archery meets. The winners of
such contests are said to receive Keen-Eye’s blessing.
Shilallia is the patron and protector of pregnant forest creatures, a planter of trees and nurturer of seedlings. She rejoices in life and shields against death. She is said to be earthy and winsome, and when not taking care of their needs delights in frolicking in the woods and playing with the woodland creatures who are her charges.
Commandments of The Huntsman
- Walk in harmony with nature and oppose the efforts of those who would disturb her delicate balance.
- Preserve the wild places from excessive encroachment, and work with those who would settle the land to preserve the beauty that first attracted them.
- Hunt only for sustenance, culling the old and the weak from the herd so that all species may prosper.
- Choose your targets carefully, for an ill-considered action can have a long-reaching impact.
The Lady of the Woods
[bi]Alignment: Good • Domains:[/bl] Deep WildsShilallia is the patron and protector of pregnant forest creatures, a planter of trees and nurturer of seedlings. She rejoices in life and shields against death. She is said to be earthy and winsome, and when not taking care of their needs delights in frolicking in the woods and playing with the woodland creatures who are her charges.
Shiallia's church is casually organized, without much of a
formal structure or hierarchy. Her followers are sometimes
known as the Silent Helpers, perhaps for the tales of their
quiet and unseen aid in guiding lost children and fools past
the dangers of the Great Forest. Certain particularly
dedicated priests of The Lady of the Woods are known as
Woodwives, and it is said that they possess spells which can
increase fertility and ease childbirth. She has been known to
confer acorns of desire on especially favored worshipers,
which can grant them wishes.
The Lady of the Woods usually appears as a voluptuously
beautiful female korred whose long blond hair was festooned
with garlands of oak leaves and golden acorns.
Her symbol is a golden acorn.
Nobanion, also known as "Lord Firemane", leads his faithful along a noble path, without force or coercion, and never takes the rear in command. He genuinely wants his pride to willingly choose benevolent and good actions over the alternatives by their own accord. He is a deity of virtue, and would never ask another to take an action that he himself would not, including the sacrifice of their own life.
Commandments of The Lady of the Woods
- The only true goal of any living thing is to procreate.
- Death is not to be feared, for it is part of the natural cycle of life.
- Life, particularly the birth of new life, is to be encouraged and nurtured whenever and wherever possible.
- Nature dictates the shape of the world, for good or ill, so the only concern of the creatures that inhabit it is survival.
Lord Firemane
Alignment: Chaotic good • Domains: Nature, WarNobanion, also known as "Lord Firemane", leads his faithful along a noble path, without force or coercion, and never takes the rear in command. He genuinely wants his pride to willingly choose benevolent and good actions over the alternatives by their own accord. He is a deity of virtue, and would never ask another to take an action that he himself would not, including the sacrifice of their own life.
Nobanion's worshipers included druids and rangers of the
Old World, of mixed lawful and good alignments in areas
such as the Verdant Hills and the Terosu Jungle. Nobanion’s
followers are strictly ordered in rank but not otherwise
organized. The Pride of Nobanion fills leadership roles in
many communities where he is revered. Many serve as
benevolent monarchs, judges, militia, constables, or as
guardians against evil.
When Lord Firemane manifests in the world he appears as
a Great Teostra radiating a powerful, yet gentle presence.
Nobanion possesses a majesty and charisma that can be
overwhelming at times. Even the smallest of animals feels
comfortable around him.
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The Festival of the Pride, known by the common folk as the
Summer Twilight Festival normally takes place on the 28th of
Dusk and lasts for a week. This is a time for frolicking,
dancing, courting a mate, lovemaking, and generally
celebrating the bounty of life and its potential.
His symbol is a male lion’s head on a green shield.
Commandments of Lord Firemane
- Hunt only when hungry and do not gorge without need.
- Waste nothing and all shall have plenty.
- Live and let live unless provoked.
- Protect the pride and all its members, but if injury or illness bring them down, allow him or her a swift and painless end to suffering.
- The law of the jungle is that only the strong survive, but they survive best by being leaders, not tyrants, by protecting the weak, not bullying them.
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