Character Creation

Characters of any origin are suited for this adventure. As the DM, you decide what character options are available to your players. Consider allowing players to choose from the character options in Mordenkainen Presents: Monsters of the Multiverse when creating their characters. If you want to include characters who hail from Sigil, a gate-town, or other places where planar travel is common, consider using the character options in Sigil and the Outlands.

To create 3rd-level characters for this adventure, players should use the character-creation steps outlined in the Player’s Handbook. In addition to more hit points, class features, and spells, each character has normal starting equipment plus 250 gp to spend on additional nonmagical gear. Each character also gains one uncommon magic item of the player’s choice, subject to DM approval.

The characters have their equipment, but they aren’t familiar with their surroundings, how they got there, or Sigil itself. Moreover, the characters’ memories of their pasts are unreliable. They know the gist of their traits, but other details about them—including their names—are vague. Learning how the characters lost their memories is revealed in the course of the adventure.

Glitch Characters

Once players have created their characters, ask each player the following questions and have them record their answers:

What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations?

What is something your character wishes they could change about themselves? How would the best version of themselves be different?

What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?

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