Clayton Reinhard

Clayton Reinhard (a.k.a. The Hammer)

Clayton "The Hammer" Reinhard is a strikebreaker for the Garrick Family based in Silentdale. He has a strong disdain for chaos and those not immediately useful to him.

Personality Characteristics

Motivation

Clayton Reinhard's entire worldview is built upon the belief that absolute efficiency is the highest moral good. He sees the world as a broken, chaotic machine, and he believes that only the rigid, calculated Order imposed by the Garrick Family can fix it.

Virtues & Personality perks

Clayton "The Hammer" Reinhard sees his own virtues as absolute efficiency, control, and unwavering loyalty to Order. He operates under the belief that the chaotic nature of the world, represented by emotional miners, unpredictable kobolds, and any inefficient variable, is fundamentally evil. His service to the Garrick Family is an act of industrial religion, positioning himself as the necessary, brutal instrument to ensure the smooth, uninterrupted flow of Ferroflux, thereby enforcing the rigid, superior Order that he believes is the only path to stability and true progress.

Vices & Personality flaws

Clayton's most defining flaws stem from his tunnel vision and arrogant cruelty. His obsession with efficiency blinds him to the long-term consequences of his actions, making him dangerously predictable and unable to adapt to situations that fall outside the Garrick Family's industrial paradigm, such as the unexpected appearance of a Green Dragon Wyrmling instead of common kobolds. His contempt for the weak translates into a willingness to sacrifice anyone—be it a miner, an ally like Fel'Shu, or even himself—if it results in the most expedient resolution, demonstrating a severe lack of empathy and a self-destructive rigidity where the "Order" is always more important than life itself.

Social

Social Aptitude

Clayton "The Hammer" Reinhard's social aptitude is severely limited, driven entirely by his obsession with cold, brutal efficiency and a profound lack of empathy. He doesn't engage in typical social interaction; he engages in transactional communication aimed solely at maintaining or enforcing his preferred order.

Clayton doesn't socialize or build rapport. He issues orders and makes demands. Every conversation has a single, immediate goal: to remove an inefficiency, to accelerate production, or to assert dominance. If a person cannot immediately serve one of those functions, he dismisses them.

He views most people, especially the miners and any underlings, with open contempt. He does not mask his disdain for "whining" or "laziness." He actively uses intimidation and scorn to make others feel small and manageable, making it impossible for him to form genuine relationships or collaborative alliances.

Because his social script is limited to "command and control," he completely fails in situations that require nuance, diplomacy, or persuasion based on shared values. When dealing with someone who does not immediately fear him, he defaults to impatience and poorly veiled threats, often underestimating those who appear "weaker" than himself.

Current Location
Children
Aligned Organization
Known Languages

Common, some Gnomish


Clayton "The Hammer" Reinhard

Medium Human, Strikebreaker, Lawful Evil

Armor Class 16
Hit Points 15d8 + 45
Speed: 30 ft

STR

18
( +4 )

DEX

12
( +1 )

CON

16
( +3 )

INT

10
( +0 )

WIS

14
( +2 )

CHA

16
( +3 )

Saving Throws Str +7, Con +6, Cha +6
Skills Athletics +7, Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnomish
Challenge Rating 5

Efficient Resolve (Obsession): Clayton has advantage on saving throws against effects that would impose the charmed or frightened condition, or that would otherwise distract him from his core task (such as the Tasha's hideous laughter spell). He resists anything that threatens the Order.   Strike Breaker: When Clayton successfully hits a creature that is already grappled or prone, the attack deals an extra 7 (2d6) bludgeoning damage (already included in the attack action below).   Brutal Efficiency: When Clayton reduces a creature to 0 hit points with a melee attack, he can immediately use a bonus action to make one Intimidation Attack or move up to half his speed.

Actions

Multiattack. Clayton makes three melee attacks: two with his Warhammer and one with his Shoulder Bash.   Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) if used with two hands. If the target is grappled or prone, the damage increases by 7 (2d6) (total 15/16 damage).   Shoulder Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and become prone.   Intimidation Attack (Recharge 5–6). Clayton bellows a cold, damning threat about the consequences of inefficiency. Each creature of his choice within 30 feet that can hear him must succeed on a DC 14 Wisdom saving throw or be frightened of Clayton until the end of their next turn. If a creature fails the save by 5 or more, they also suffer one level of Exhaustion from the psychic pressure of his brutal "Order."

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