Dwarfs
A gift for building, large-scale organisation, and unwavering loyalty has enabled Mindosza’s dwarfs to forge great nations before the Convergence, as well as found other towns, trade compacts, and a host of business enterprises. Dwarfs tend to lend their loyalty to families and clans, and large families are an important aspect of dwarf culture that often has four generations living under one roof, as dwarfs have an average lifespan of 100 years.
Of short and stocky build, dwarfs have a connection to the earth and dislike traveling on airships, riverboats, and tall animals. Dwarfs have an average height of 4 feet and weight of 120 pounds. Their skin tone ranges from pinkish white to dark ebony. Some reports seem to indicate possible other skin colourations, but these variations are more likely the result of ritual tattoos begun during the time dwarf groups began to seal themselves off from the Horrors.
Dwarf hair grows in abundance, particularly the hair on their heads. Dwarfs are broad chested, tough, and strong for their size. They are slow runners, as their legs are disproportionately short for even their squat bodies. Dwarf ears usually come to a gentle point on the tip, though less pronounced than elven ears. Dwarfs reach physical maturity sometime after ten years of life.
Though their social instincts comfortably embrace the idea of kingdoms and realms, a dwarf ’s first loyalty is to family and tribe. While loyal and efficient, they are often aggressive, quick to latch onto a single solution, and quite stubborn. Even other dwarfs admit that members of their race often seem curt and lacking in social graces.
For more information and rules, visit Archive of Nethys: Dwarfs
Related Ethnicities
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