History of Midgard

Different nations remember history slightly differently, but some events are part of the sagas. This is one such telling, the Bard’s Chronology as told at Skaldholm, meant to provide a useful history of Midgard’s days from long ago to the current struggles against giants, dragons, and horrors from the dark.

Before Midgard

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Any event that took place before the first age is known as Before Midgard or BM. These events take place over an unknown amount of time and having varying accounts depending on who the story is told by.

  • 0 BM

    01:00

    The Creation of Sol
    Celestial / Cosmic

    Aurelion Sol creates a small unimportant star within the vast expanse of the Void. This star will become known as Sol and will be the sun in the sky over Midgard when it is created.

  • 0 BM

    1

    The Slaying of Ymir
    Celestial / Cosmic

    Ymir, the All-Father of all Giant-Kind is slain by the combined forces of the Gods. From his corpse they craft and create Midgard to whom the Giants also lay claim.

  • 0 BM

    2

    The Vanir War
    Celestial / Cosmic

    The Aesir-Vanir War begins and lasts for an unknown amount of time. Wotan searches for a way to beat the Vanir which eventually leads him to the enemy territory of Vanaheim. There he finds the Well of Knowledge guarded by the Fey Spirit known as "Tim the Enchanter". Tim tricks Wotan into cutting out his own eye in exchange to use the Well. Instead of seeing how to end the war; Wotan saw enigmatic and confusing visions of an event known as Ragnarok. Tim then offered an answer to Wotan's original question but in return Wotan had to take Tim with him when he left. Wotan agreed and Tim revealed the Aesir-Vanir war can not be won by either side. Instead Tim acted as a mediator between both sides, bringing peace and an end to the Aesir-Vanir War.

  • 0 BM

    3

    The Creation of Dwarves
    Celestial / Cosmic

    Volund and Thor create the very first dwarves from the stone of Svartalfheim to oppose elven smiths.

  • 0 BM

    4

    The World Tree
    Geological / environmental event

    Elves plant Yggdrasil and nurture it as the first World Tree, its roots grow all over Midgard creating forests all over the barren land. Its magic eventually allows its branches to cross over into other realms. The Ratatosk make their home here.

  • 0 BM

    5

    The Reaving
    Military action

    The northern dwarven kingdom falls. The surviving dwarves declare war on the elves. The elves flee from the North.

  • 0 BM

    6

    The Freezing of the North
    Geological / environmental event

    The Northlands completely freezes over in a thick layer of ice. Any and all history of this event has been lost to time. Over countless years the ice slowly melts and will take countless more years from the current year to fully thaw.

  • 0 BM

    7

    The Western Migration
    Population Migration / Travel

    A race of humanoids migrate from a far away and long forgotten land to the east. They land on the eastern shores of what now would be known as the Southlands. From here they begin to migrate all over Midgard. This race would eventually become known as humans.

First Age

1 3700

  • 1 FA


    Formation of Nuria
    Founding

    Nuria Natal is officially first formed as a country by humans. Some even ascend into gods.

  • 500 FA


    The Betrayer Gods
    Celestial / Cosmic

    A few of the gods ascended from Nurian humans betray their fellow gods and worshippers in favor of power. They are sealed away underneath the sands of the desert.

  • 1000 FA


    The Sun God
    Celestial / Cosmic

    Aten, the current God-King of Nuria at the time ascends to godhood. He becomes the Sun God, the supreme deity of the Southlands.

  • 1300 FA


    The Ishadia Rebellion
    Revolution

    The people west of Nuria across its great lake rebel against Nuria's rule. Their rebellion is succesful and they found the nation of Ishadia.

  • 2000 FA


    The Shadow Roads
    Celestial / Cosmic

    The Elven Gods create the Shadow Roads using the Ley Lines of Midgard.

  • 2300 FA


    The Elven Golden Age
    Cultural event

    The High Elven Imperium grows its empire across Midgard and enters its Golden Age.

  • 2700 FA


    The Dwarven Golden Age
    Cultural event

    The dwarves create their first and largest underground capital of Ironcrag. They quickly develop a network of underground roads that link many of their underground cities all over Midgard. These roads would become known as the Old Roads. The dwarves enter their Golden Age.

  • 3000 FA


    The North Wind
    Celestial / Cosmic

    Three Windlords of the Dominion banish Boreas the North Wind to the Northlands.

  • 3400 FA


    The Great Crossing
    Population Migration / Travel

    Minotaurs make their way from Kryperion to the main continent of Midgard. They land on the eastern shores of the Southlands.

  • 3700 FA


    The Great Retreat
    Celestial / Cosmic

    The Elven Gods and many of the elves retreat from all the realms into Alfheim and close all ways into the realm. The Elven Golden Age comes to an end.

The Second Age

3701 5810

  • 3800 SA


    The Rise of Man
    Cultural event

    Human societies begin spreading into land previously ruled by the High Elven Imperium. Old elven cities are converted into human settlements.

  • 3850 SA


    Men of the North
    Founding

    Skaldholm and Jomsborg are officially formed within the Northlands.

  • 3900 SA


    The Spears of Triton
    Founding

    King Triton unites many of the aquatic races and forms the Spears of Triton.

  • 4000 SA


    Rise in the West
    Founding

    The Magocracies in the West are formed under the rule of powerful mages.

  • 4100 SA


    The Ghoul Imperium
    Founding

    The Ghoul Imperium is founded by the Erstwhile, a society of undead elves ruled by an elven lich.

  • 4300 SA


    House Stross
    Political event

    The High Elven Noble House Stross begins to govern the Crossroads.

  • 4400 SA


    The City of Zobeck
    Construction beginning/end

    House Stross builds the City of Zobeck as a symbol of their power within the region.

  • 4700 SA


    Nilfgaard
    Founding

    Nilfgaard is officially founded within the region of Novigrad. It is ruled by its first king, King Ordine Lucious.

  • 4740 SA


    The Sword in the Stone
    Life, Death

    King Ordine Lucious is laid to rest in their tomb. Close friend and trusted advisor to the king, Mordenkainen, seals the kings infamous sword halfway inside a stone. It is then prophesied that one day the king shall rise from their tomb, reclaim their sword, and unite their broken kingdom.

  • 4800 SA


    The End of the Dwarven Golden Age
    Cultural event

    The Ghoul Imperium uses the Old Roads to invade many of the Dwarven Cities. The Old Roads fall out of dwarven control. Ironcrag becomes the last great dwarven stronghold. The Dwarven Golden Age comes to an end.

  • 5000 SA


    The Amazons
    Founding

    A female led nomadic tribe from the Rothenian Plains migrate east and found the city of Perunalia.

  • 5300 SA


    The Eastern Kingdom of Morgau
    Founding

    The city of Morgau is founded upon the ruins of an old elven city. Its people become known as the Eastern Kingdom.

  • 5400 SA


    The Electoral Kingdom of Krakova
    Founding

    The people of the eastern shores found the Electoral Kingdom of Krakova and build their first city.

  • 5590 SA


    The Mad Mage
    Life, Trauma/ Loss

    During an encounter with the god Loki; Mordenkainen has his mind twisted and corrupted by the trickster god causing him to fall into a fit of madness that would last for years. Without Mordenkainen's guidance the Magocracies would soon fall into war.

  • 5600 SA


    The Mage Wars
    Military action

    The Magocracies of the west begin to war with one another.

  • 5650 SA


    The Mage Tyrant
    Life, Failure / Mishap

    The Arch Mage Mordenkainen separates all the negative energy from his body and the madness from his mind, however, this had an unforeseen consequence. His energy and madness took upon a form of its own and would become known as the Mage Tyrant Mordenkaiser.

  • 5680 SA


    Fall of the Mage Tyrant
    Military action

    During a brief period during the Mage Wars; the majority of the Magocracies unite under Mordenkainen in an attempt to stop the Mage Tyrant Mordenkaiser. They almost fail, however, due to betrayal from within; Mordenkaiser is defeated and slain. The Mage Wars continue soon after.

  • 5700 SA


    The Draconic Pact
    Founding

    The Red Dragon Mharot makes a pact with his draconic neighbors and gathers a large number of drakes, wyverns, dragonborn followers, fanatic kobolds, and many others of dragonkind. Together they form the first Dragon Empire located within the Dragoncoil Mountains.

  • 5800 SA


    The Ruination
    Disaster / Destruction

    The Magocracies get ahold of all six World Runes and use them as weapons against one another. This devastates the land, destroys the ley lines in the west, and weakens many other ley lines within Midgard. The World Runes are then lost, not having appeared again since.

  • 5810 SA


    The Dread Walkers
    Disaster / Destruction

    As a last ditch effort to win the Mage Wars, one of the Magocracies uses its magic to summon creatures from the Void known as the Dread Walkers. However this only backfires as the Dread Walkers lay waste to the west. Many of the Magocracies are destroyed; the last of them perform a ritual to freeze the Dread Walkers in time and are successful. However those who performed the ritual did so at the cost of their own lives.

Third Age

5811 and beyond

  • 5812 TA


    The Blood Kingdom
    Political event

    The Eastern Kingdom of Morgau turns to blood magic and falls into vampiric rule. It becomes known as the Blood Kingdom.

  • 5815 TA


    Demon Mountain
    Life, Achievement/ Win

    A mage from the fallen Magocracies becomes the master of Demon Mountain.

  • 5820 TA


    The Pirate Syndicate
    Founding

    After the pirates of the Ocean Expanse nearly destroyed one another, they formed the Pirate Syndicate in an attempt to organize piracy and sustain their way of life.

  • 5830 TA


    The League of Conquerers
    Founding

    Many merchant companies come together in a desperate attempt to protect their supplies from pirates. Together they form a military organization called the League of Conquerers.

  • 5850 TA


    Neimheim
    Founding

    Gnomes living near the Blood Kingdom turn to making pacts with devils for protection. They officially form Neimheim shortly after.

  • 5900 TA


    The Draconic Expansion
    Expedition

    With the majority of dragon-kind united, the Dragon Empire begins to expand east of the Dragoncoil Mountains.

  • 5940 TA


    The Griffon Knights
    Founding

    The Order of the Griffon Knights is created by House Stross in order to protect the Crossroads and Zobeck.

  • 6000 TA


    The One Hundred Year War
    Military action

    The Dragon Empire comes into conflict with Nilfgaard during its expansion and officially starts the One Hundred Year War.

  • 6080 TA


    The End of the Line of Lucious
    Life, Death

    The current King Lucious is slain during the One Hundred Year War. Without an heir to the throne to lead them, Nilfgaard breaks and many of its cities fall under draconic rule.

  • 6085 TA


    The Invasion of the Southlands
    Military action

    The Dragon Empire pushes its forces into the Southlands. The Wind Lords and Nuria manage to push their forces back so they instead focus their forces on Ishadia.

  • 6090 TA


    The Nilfgaard Rebellion
    Revolution

    Rebellions begin popping up all over Novigrad against the draconic rule of the Dragon Empire.

  • 6100 TA


    End of the One Hundred Year War
    Military action

    The Dragon Empire is pushed back out of Novigrad and the Southlands marking the end of the One Hundred Year war.

  • 6120 TA


    The Nilfgaard Civil War
    Revolution

    All hopes for Nilfgaard to return to its former glory are lost as the seven most powerful cities begin to fight one another in an attempt to grab power.

  • 6150 TA


    The Khazzaki
    Founding

    Many of the nomadic tribes of the Rothenian Plains are united and become known as the Khazzaki.

  • 6200 TA


    The Free City of Zobeck
    Revolution

    A small revolution takes place within the city of Zobeck. With the help of many kobolds, its citizens successfully usurp House Stross and gain their freedom and independence. They become known as the Free City of Zobeck.

  • 6300 TA


    The Dark Kingdoms
    Gathering / Conference

    The Blood Kingdom, Neimheim, and the Ghoul Imperium officially form an alliance.

  • 6385 TA


    War for Krakova
    Military action

    The Dark Kingdoms begin their invasion of the Electoral Kingdom of Krakova.

  • 6390 TA


    The Fall of Krakova
    Military action

    The Dark Kingdoms invade the capital of Krakova. The king is slain and city falls into rule under the Blood Kingdom.

  • 6391 TA


    Krakovan Refugees
    Diplomatic action

    Orlais takes in refugees from Krakova. They set up large refugee camps around their cities. These camps remain even to the current day.

  • 6392 TA


    The Queen in Exile
    Revolution

    The ex-queen of Krakova forms a rebellion and begins fighting the Blood Kingdom.

  • 6395 TA


    The Wolfmark
    Construction beginning/end

    The dwarven reavers establish The Wolfmark and begin open conflict with the Blood Kingdom.

  • 6401 TA


    The Ashen King
    Criminal Activity

    The Ashen King, a devil, spreads Heartfire Disease throughout the slums of the city. He incites a rebellion against the upper class of the city and soon after attempts to murge the Free City of Zobeck with Muspelheim and make it a bridge between both worlds. However with the combined forces of the Order of the Undying Sun, the city guard, ordinary citizens, and a small group of unlikely heroes; the Ashen King was slain and the city was saved.

  • 6401 TA

    1

    The Church of Mutual Benefaction
    Founding

    Salister Kane, a devil disguised as a circus ring leader, uses the money he collected from selling the rights of his circus away to buy an abandoned church within the kobold ghetto of Zobeck. Here he forms the Church of Mutual Benefaction, an organization that deals in the collection and distribution of goods; especially goods such as art, artifacts, rare materials, and magic items. This organization provides work to adventurers willing to procure these items and provides these very items for sale to anyone with enough coin.

  • 6401 TA

    2

    The MBTC
    Financial Event

    With the Church of Mutual Benefaction spreading its reaches all throughout the main continent of Midgard, Salister Kane decides to turn his attention to the seas. A branch of the Church called the "Mutual Benefaction Trading Company" is created to extend its influence into the Ocean Expanse and begins to deal in the business of transporting others' goods as well as the Church's main form of business. It is during this time the MBTC decides to become one of many financial backers for the League of Conquerers to ensure its cargo is protected from pirates.