Wizard: Ring Warden Arcane Tradition

The dwarves long ago discovered the means to imbue magic into rings, and the ring wardens were born. With a focus on the school of transmutation, they blend dwarven craftsmanship with arcane might. The ring wardens are rare outside dwarven nations. Except as noted below, ring wardens function as wizards and use the wizard spell list.

Ring Savant

In addition, the gold and time you must spend to copy a ring magic spell into your spellbook is halved.

Bonus Proficiency

Also at 2nd level, you gain proficiency in your choice of blacksmith’s tools or jeweler’s tools.

Bonded Rings

At 2nd level, you create two special metal rings. When you roll damage for a spell attack while you hold your ring-staff, you can add your proficiency bonus to the result. If the spell allows for multiple damage rolls against multiple targets (such as with scorching ray), you must choose which roll gains the benefit before you roll the die. You can use this ability a number of times equal to the number of rings gained from this subclass. You regain all expended uses when you finish a short or long rest.
Whenever you gain a new wizard level, you can create a new ring by spending 8 hours of work with blacksmith’s tools or jeweler’s tools and paying a cost of 5 gp in raw materials.

Master Metalsmith

Beginning at 6th level, you can add twice your normal proficiency bonus when you use the tools you chose at 2nd level. When using your chosen tools to craft nonmagical or magical items, you make twice the normal amount of progress each day.
Additionally, you learn the method for crafting a single kind of magic ring chosen from the following list: ring of jumping, ring of mind shielding, ring of protection, ring of the ram, ring of regeneration, or ring of resistance. At the GM’s discretion, you can choose a ring not listed here. You must meet all the standard prerequisites for crafting the ring and pay the required gold as normal, along with providing any special materials or meeting any conditions set by the GM.

Imbue Ring

Starting at 10th level, you can imbue magic into the special rings that you've made. When you cast a spell, instead of having it take effect normally, you can choose to store the spell in one of the rings. As long as the spell is stored, you can’t regain the expended spell slot. You can remove an imbued ring and give it to another creature (or hold it yourself) as an action. A creature holding an imbued ring can release the stored spell as an action. Attack rolls, saving throws, and damage are based on the caster who imbued the ring, but the creature holding the ring counts as the spell’s caster for all other purposes.
An imbued ring is considered a magical effect for the purpose of dispel magic. You can have a number of rings imbued at one time equal to your proficiency bonus.

Ring Bond

At 14th level or higher, with 1 hour of work (which can be accomplished during a short rest), you can embed a single magic ring that you possess. The ring’s rarity must be common, uncommon, or rare. As long as you hold the ring, you gain the effect of the embedded ring as if you were attuned to it and wearing it (including any negative effects of attuning to the item, such as curses). This embedded ring doesn’t count as one of your three allowable attuned magic items.
With one hour of work, you can remove an embedded ring (along with its attunement) and replace it with a new one if desired.

Ring Magic Spell List

You have the following spells always prepared at the appropriate level and they do not count against the number of spells known.
Spell LevelSpells
Cantrip Hoar Frost
1st Circle of Wind, Ring Strike
2nd Bitter Chains, Reverberate
3rd Innocuous Aspect
4th Spinning Axes
5th Curse Ring
6th Enchant Ring
7th Ringward
8th Create Ring Servant
9th Circle of Devestation

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