Your magic comes from a place drained of color,
where light fights a losing battle against the relentless
encroachment of darkness. In the distant past, your
ancestors were touched by the Shadow Roads, and this
contact left its mark on your family bloodline.
Except as noted below, shadow bloodline sorcerers
function as sorcerers and use the sorcerer spell list.
TAINT OF SHADOW
Your magic always acts a bit differently from that of other
casters. Your magical fire burns with a deep purple flame
that sheds little light but casts inky shadows. The influence
of the Shadow Roads can be seen in every manifestation
of your magic, whether that’s shadowy bonds tightening
around the target of a hold person spell or the shadows that
swirl like storm clouds inside your dimension door. At 1st
level, you gain darkvision out to 60 feet. Within that range,
you see through magical darkness as if it were dim light.
EVIL EYE
Starting at 1st level, you can gaze at one creature within
60 feet of you and with a bonus action, mark that creature
with darkness. The marked creature has disadvantage on
its next attack roll or skill check involving sight unless it
makes a successful Charisma saving throw. You can use
this feature a number of times equal to your Charisma
modifier (minimum of once), and you regain all expended
uses when you finish a long rest.
DARK ILLUSIONS
Starting at 6th level, you have advantage on saving
throws against illusion magic. You can also cast blur or
mirror image by spending 2 sorcery points.
PASSAGE THROUGH THE DARK
At 14th level, you gain the ability to traverse between
patches of darkness. When you are lightly or heavily
obscured you can, as a bonus action, step through a shadow
and emerge from another shadow up to 200 feet away.
You can stay inside the shadow connection for a number of
rounds equal to your Charisma modifier (minimum of 1) if
you choose to; while there, you are invisible, nothing can
affect you, and you can’t affect anything else. Each use of
this ability costs you 4 sorcery points.
TAINTED SHADOWS
Beginning at 18th level, you can emanate an aura of energy
from the Shadow Roads. By spending 4 sorcery points,
you radiate an aura of shadow that causes everything
within 15 feet of you to become lightly obscured because of
dim lighting. Any portion of that area that’s already dimly
lit becomes completely dark instead. Enemy creatures that
start their turns inside this aura take 10 necrotic damage
and must succeed on a Wisdom saving throw or become
frightened of this effect. The effect lasts until the start of
your next turn
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