Ranger: Snake Speaker Archetype
Like the serpents they adore, snake speakers are highly adaptable hunters. Snakes are common throughout
the Southlands, with most of the deadliest species on Midgard found there. People who need to travel through the southern jungles often retain a snake speaker guide, trusting them to protect them from scaly poisoners.
Bite. You can attack creatures with a venomous bite that deals 1d4 piercing damage and 1d8 poison damage. If you use the Attack action to attack with a weapon, you can use a bonus action to make this attack.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on scent and on Wisdom (Insight) checks.
Poison Resistance. You have resistance to poison damage.
Scales. Increase your Armor Class by 2.
Serpentine Movement. Gain a climbing speed of 30 feet.
Snake Speaker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Snake Speaker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.Snake Speaker Spells
Level | Spell |
---|---|
3rd | Charm Person |
5th | Suggestion |
9th | Tounges |
13th | Confusion |
17th | Dominate Person |
Scaly Transition
Beginning at 3rd level, you can take on limited serpentine aspects. When you finish a long rest, select one of the following features. You gain the benefit of the chosen feature until the next time you finish a long rest. Starting at 11th level, you can select two options when you finish a long rest.Bite. You can attack creatures with a venomous bite that deals 1d4 piercing damage and 1d8 poison damage. If you use the Attack action to attack with a weapon, you can use a bonus action to make this attack.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on scent and on Wisdom (Insight) checks.
Poison Resistance. You have resistance to poison damage.
Scales. Increase your Armor Class by 2.
Serpentine Movement. Gain a climbing speed of 30 feet.
Comments