In speed and skill there is power, and your faith gives you
incredible quickness and agility. Eventually you become
the master of time itself.
Speed Domain Spells
Cleric Level | Spells |
1st |
Expeditious Retreat, Feather Fall |
3rd |
Blur, Web |
5th |
Haste, Slow |
7th |
Conjure Minor Elementals, Dimension Door |
9th |
Hold Monster, Teleportation Circle |
Celerity in Thought and Action
When you choose this domain at 1st level, your speed
increases by 5 feet, and you gain proficiency in Acrobatics
and Insight.
Channel Divinity: Burst of Speed
Beginning at 2nd level, you can use your Channel Divinity
to grant yourself or another creature greater speed. When
you use an action to touch a creature, the target adds 10
feet to its walking speed. It also gains the benefit of a bless
spell, but only on attacks and saving throws that rely on
Dexterity. This effect lasts for a number of rounds equal to
3 + your Wisdom modifier.
Quickness of the Gods
At 6th level, your speed increases by another 5 feet. Also,
as a reaction or a bonus action, you can increase your
Dexterity modifier by +5 until the end of your current
turn. This benefit can be used for all purposes except
attack rolls. Once you use this feature, you can’t use it
again until you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon
strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 damage of the same
type dealt by the weapon to the target. When you reach
14th level, the extra damage increases to 2d8.
Channel Divinity: Time Stop
At 17th level, you can use your Channel Divinity to stop
the flow of time. The effect is identical to the time stop
spell; you can take three turns in a row when the effect is
triggered. You must finish a long rest before using this
ability again.
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