You embody the deadly, secretive, and mesmerizing nature of serpents. Let others tremble at your majesty. You practice the stealth and envenomed attacks that give serpents their dreaded reputation, but you also learn the shedding of skin that has made snakes into symbols of medicine.
Serpent Domain Spells
Level |
Spells |
1st |
charm person, find familiar (snakes only) |
3rd |
enthrall, protection from poison |
5th |
conjure animals (snakes only), hypnotic pattern |
7th |
freedom of movement, polymorph (snakes only) |
9th |
dominate person, mislead |
Envenomed
When you choose this domain at 1st level, you learn
the poison spray cantrip. You also gain proficiency
in Deception, proficiency with a poisoner’s kit, and proficiency with martial finesse weapons. You can apply poison to a melee weapon or three pieces of ammunition as a bonus action.
Ophidian Tongue
Also at 1st level, you can communicate telepathically with serpents, snakes, and reptiles within 100 feet of you.
Channel Divinity: Serpent Stealth
Beginning at 2nd level, you can use your
Channel Divinity as an action to grant yourself
and up to 5 other creatures of your choice within 30 feet advantage on Dexterity (Stealth) checks for 10 minutes.
Serpent’s Blood
Starting at 6th level, you become immune to the poisoned condition and have resistance to poison damage.
Divine Fang
Beginning at 8th level, you can infuse your weapon strikes with venom. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage. When you reach 14th level, the extra poison damage increases to 2d8.
Transformative Molt
Beginning at 17th level, as part of a short or long rest, you can assume a new form. You decide what your new form looks like, including height, weight, facial features, vocal tone, coloration and distinguishing characteristics, if any. You can alter your apparent race but not your creature size, and your basic shape stays the same. Your old skin crumbles to dust, and your new form lasts until you finish a long rest.
Additionally, when your current hit points are less than half your maximum hit points, you can end this transformation as a reaction to regain hit points equal to 3 times your cleric level. Once you use this feature, you can’t use it again until you finish a long rest.
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