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Irvene

Irvenne is the Capital of Osir. It is the largest city in the country, and its political center. Built around a large oasis in the middle of the Zuzarji Desert, the natural defense of the harsh desert coupled with its series of walls makes it a defensive stronghold. The city is the home of the Osir Congress as well as Osir's top magic acadmy, the Madrasat al'Sahr.  

City Structure

The city is separated into several wards, most of which are encompassed by large walls that also serve as the main roads through the city. The wards are each assigned a division of the city guard that keeps watch over each. Each ward is further divided into individual districts called sabbans that are also walled.  

Sabbans

Most sabbans are separated by stone walls with arched gates that can be closed and guarded at night. While each sabban operates essentially as its own town and will contain all the amenities for daily life, each is governed by one of the major established guilds of Osir. Not every guild has its own sabban since the number of recognized guilds fluctuates, but the oldest and largest are in charge of the administration of the sabbans.   The exception to this is the Cajaan sabban which houses the House of Congress. No one guild holds administrative control over this sabban since itis the meeting place of all the various guild counselors as well as the headquarters for the city guard.

Demographics

As the capital of the country, the city is fairly diverse. However, since Osir is less of a trading hub than the Cesarica or Etonia, there is a noticable lack of foreigners and immigrants. The population of free citizens (slaves are not counted in Osir's census) is made up of: 35% Elf, 28% Human, 14% Tiefling, 9% Halfling, 2% Dragonborn, 1% Dwarf, and 1% Gnome.   There is a large range in the spread of wealth within the city. Since each sabban operates as essentially its own township, there is not a concentrated area of poverty within the city as a whole, but there are areas of almost every sabban that is home to less wealthy citizens.   At the other end of the spectrum, the wealthy of Irvene are extravagently so. The heads of wealthy households and the representatives of the guilds or Osir use the political stage of Irvene to flaunt their wealth and power. It is not uncommon to see the walls of the inner sabbans crowded with elaborate palanquins of the wealthy as they shout their requests to their servants and slaves on the ground below, literally above the rest of the city's residents.  

Notable Individuals

Some of Irvene's most notable residents include:
  • Captain Beppe Khushmi - captain of the city guard
  • Gitam Ilmori - owner of a large and reknown shop of enchanted items, Alssilae Almajidat Ilmori
  • Mojti Azmar - Dean of Madrasat al'Sahr
  • Qat'ni "The Fist" al-Hy - manager of the gladiatorial arena

Defences

Irvenne is split up into several walled districts, each with a tower housing members of the city guard. In addition, the city is the only oasis in a vast desert. Only those that are well-equipped and knowledgeable of the area are able to make it to the city unscathed.

Points of interest

Notable places within Irvene include:
  • The House of Congress - the meeting place of Osir's government
  • Madrasat al'Sahr - the magic academy of Irvene
  • Arena Sabam - the gladiatorial arena
  • The House of Balance - a temple dedicated to Alimann
  • The Minarets Guardant - a temple dedicated to Tulmo
  • The Archives - a large library that contains the histories and records of Osir's government
  • The Anhakhamarkha - Tomb of the most influential of Irvene's citizens and temple of Vairea.

Maps

  • Irvene
    Capital of Osir
Type
Capital
Population
705,600
Location under
Characters in Location

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