Season 3, Session 5 - The Day of Revelation
Date Played: 2024-07-14 • In-Game Date: 19 Jazur, 3520 NY
The day of the first performance arrives — and with it, a revelation that places Everbrook and its inhabitants within the shadow of ancient Netheril.
Recap Summary
The party’s morning began with excitement as townsfolk gathered eagerly outside the inn for the long-awaited performance. Amid the commotion, a small detail in the daily newspaper revealed a startling truth: the year is 3520 NY, the very era of Karsus’s Folly. Though the discovery unsettled the group, they continued with the daytime show, earning both applause and profit through a mix of performance and healing magic.
Acts, Scenes, and Moments
- Act I – Morning Preparations
- Scene: The Crown's Heirloom Inn filled with anticipation as Everbrook’s citizens gathered outside.
- Action: Staff closed all curtains to maintain privacy while the crowd pressed against the windows.
- Action: Outside, a child sold the latest edition of the local paper, which carried another call from the Selûnite church for donations alongside the message, “If you can afford entertainment, you can afford to tithe.”
- Act II – The Revelation
- Scene: Mr. Trevelle examined the paper and noticed an unexpected chronological detail.
- Action: The publication date indicated the current year as 3520 NY — the legendary year of Karsus’s Folly.
- Action: Zedhryx quickly informed the others that this meant they may be in the final year of ancient High Netheril, when the flying cities that roam the skies would come crashing down. He also notes that "year zero" calendar conversions often lose time.
- Scene: Mr. Trevelle examined the paper and noticed an unexpected chronological detail.
- Act III – The Daytime Show
- Scene: Despite the revelation, the group proceeded with their planned performance.
- Action: Though distracted by the implications of their discovery, the troupe executed the morning show successfully, winning applause from the citizens of Everbrook.
- Action: After the performance, FaLaSu used divine and arcane gifts to offer healing to attendees, earning additional goodwill and donations.
- Scene: Despite the revelation, the group proceeded with their planned performance.
- Act IV – Aftermath
- Scene: As the crowd dispersed, the team gathered to reflect.
- Action: Discussion centered on the implications of the revelation — whether they might witness or influence the events leading to Netheril’s downfall, and what this might mean for their mission.
- Scene: As the crowd dispersed, the team gathered to reflect.
- Scene: The Crown's Heirloom Inn filled with anticipation as Everbrook’s citizens gathered outside.
Highlights & Moments
- Crowds filled the street for the first Everbrook performance.
- A child’s newspaper revealed the party’s true place in time — the age of Karsus’s Folly.
- Zedhryx identified the year and confirmed the implications of ancient Netherese chronology.
- Despite shaken nerves, the group completed their daytime show with strong audience approval.
- FaLaSu’s post-show healing services brought both coin and community goodwill.
Consequences & New Threads
- World Impact: Everbrook’s citizens witnessed the party’s first successful public performance, establishing their reputation as entertainers and healers.
- Field Observation: Discovery of the current year places the party within Netheril’s late high-magic era, before its catastrophic collapse.
- Future Potential: The knowledge of their temporal setting opens opportunities to locate sky cities, uncover lost arcana, and witness historic events firsthand.
