Season 3, Session 3 - Breakfast and Stone Justice

Date Played: 2024-06-16 • In-Game Date: 17 Jazur, 3520 NY

Morning in Everbrook begins with blessings, breakfast, and public charity — ending in stone justice and the remembrance of divine spoils.
 

Recap Summary

At the Crown's Heirloom Inn, the heroes awoke to the sounds and smells of breakfast and began preparing another day of charity work. The Selûnar twins returned with divine sanction from Selûne to transliterate their celestial names, a rare privilege among her servants. With spirits high, the group once again brought food to Everbrook’s impoverished districts, encountering both reverence and danger along the way.

 

Acts, Scenes, and Moments

  • Act I – Morning at the Inn
    • Scene: Guests at the inn began their morning routine.
      • Action: The party enjoyed breakfast as Nissa’s developing power became apparent — her eyes now glowing blue with a sharp red core.
      • Action: ZaRaSu was seen leaving a room with Nissa before the two rejoined the others for the morning meal.
  • Act II – The Return of the Selûnar Sisters
    • Scene: The twins returned bearing Selûne’s blessing to express their celestial names in mortal tongues.
      • Action: FaLaSu presented a concise list of possible renditions: Asherah, Aryana, Astara, Japeth, Ambriel, Sofija, and Feliciana.
      • Action: ZaRaSu, more exuberant, offered a much longer collection — Aleksandra, Oriantha, Furcifer, Krisann, Kayastha, Alexys, Marslend, Sophia Gaia, Sophia Agade, Marin Bell, Marin Garda, and Korrina.
      • Action: Zedhryx Trevelle carefully recorded the transliterations, remarking on the artistry of both sisters as the group encouraged them to choose their own preferences.
  • Act III – The News from Above
    • Scene: Adaranth Monroe arrived with urgent excitement.
      • Action: The morning paper reported that Selûne had shed tears of joy at the return of her lost daughters. A full image of the moon and its starlit trail dominated the front page.
      • Action: The article credited the local Selûnite church and encouraged public donations. Monroe celebrated with the twins in a practiced, joyous dance.
  • Act IV – Feeding the Forgotten
    • Scene: The party departed for the alleyway to resume feeding the needy.
      • Action: The group loaded conjured floating disks with food and distributed it among Everbrook’s poor until supplies ran out.
      • Action: Aroh managed the surging crowd efficiently, turning away those seeking multiple portions.
      • Action: On their return, several men followed and harassed ZaRaSu. She ended the threat with the command, “Bad men turn to stone,” transforming the aggressors where they stood.
  • Act V – Reflections and Records
    • Scene: Back at the inn, preparations continued for the upcoming performance.
      • Action: The group revisited the spoils from the Selûnar Strike Team, assessing the powerful artifact-quality magic items yet to be fully understood.
 

Highlights & Moments

  • The Selûnar twins received divine permission from Selûne to transliterate their names for the mortal realm.
  • ZaRaSu’s expansive creativity contrasted FaLaSu’s measured precision during the naming.
  • Monroe revealed news of Selûne’s joy, publicly confirming the twins’ celestial heritage.
  • The party’s second public feeding brought hope — and the petrification of would-be predators.
  • The Selûnar Strike Team’s relics resurfaced for review and eventual attunement.
 

Consequences & New Threads

  • World Impact: The public celebration of Selûne’s tears elevated the divine twins’ status within Everbrook and spread renewed faith among the populace.
  • Field Observation: The magic items retrieved from the Selûnar Strike Team remain semi-dormant, their enchantments responsive to specific divine resonance but otherwise inert.
  • Future Potential: The party’s planned performance now carries deeper religious and political weight in the eyes of Everbrook’s people.
 

Appendix – Selûnar Strike Team Loot Distribution

Recovered artifacts from the Selûnar Strike Team encounter were divided among the party as follows. Each item retains lingering divine resonance and may require attunement to reveal its full properties.

  1. Red embroidered cloth robe — +4 dodge bonus to AC, +4 deflection bonus to AC, +4 psionic bonus to Reflex saves, +25 HP, +25 Mana. (Nissa)
  2. Framed holographic feywild crystal pendant — +4 natural bonus to Constitution, subject to wild magic while wearing, transparent unless Fey-blooded, attunement requires being native to the Plane of Fey (UMD 40), hardness 5, silver, 12 HP. (Nissa)
  3. Crystal dagger, short sword, and rapier set — use highest mental stat for attack and damage; channels touch spells; cannot perform magical blood sacrifices while unattuned. (Nissa, Fazzo)
  4. +7 lunar plate armor — 12 base AC, 0 max Dex bonus, double pentalites, SR 30, +20 HP, deathblock 1/day (while unattuned). (Rhivius)
  5. +7 force burst keen starmetal zweihänder (2d8, 17–20×2 with keen). (Rhivius)
  6. Damaged holy symbol of Selûne’s “Special Forces.” (Aroh)
  7. Damaged Selûnite tower shield — too heavy for combat use. (Rhivius)
  8. Star diamond hemisphere armor augment gem — +25 HP. (Rhivius)
  9. Ring of Solar Wings — 150 ft. fly speed. (Nissa)
  10. Two Third Eye Conceal. (Rhivius, Nissa)
  11. Doublet of continuous Favor of the Martyr — embroidered with an elaborate prayer to Selûne. (Fazzo)
  12. Two Earrings of Sustenance. (Fazzo, Nissa)
  13. Earring of Selûne’s Command — +3 to Charisma-based skills, Greater Status effect. (Fazzo)
  14. Earring of Selûne’s Command — +3 to Charisma-based skills, Wizardry I. (Nissa)
  15. Moon Bracers — +8 armor bonus to AC, dimension door 3/day. (Fazzo)
  16. Blindness Immunity Ring of Anticipation. (Monroe)
  17. Impulse Ring of Arcane Might — +2 force spell damage, +1 caster level, improved spell penetration and caster level checks. (Fazzo)
  18. Deathstrike Bracers of Titan’s Strength — +6 psionic bonus to Strength. (Nissa)
  19. Dexterous +4 Ring of Adamantine Touch. (ShadyG)
  20. Two Moon Boots of Anchoring — +5 Balance, +5 Jump, +10 ft. movement speed, immovable when attuned. (Fazzo, Nissa)
  21. Exceptional Fortification Bracers of Blinding Strike — +25% fortification, +2 competence bonus on initiative checks, extra attack as haste 3/day. (Rhivius)
  22. Two Selûnite utility belts — each contains 3 potions of Heal (90), 3 potions of Lesser Mana (12), 3 glittersmoke bombs; remaining compartments locked. (Fazzo, Nissa)