BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Blaster

Blaster     As a Blaster you gain the following class Features.   Hit Points   Hit Dice: 1d6 per Blaster Level   Hit Points at 1st Level: 6 + your Constitution Modifier   Hit Points At Higher Levels: 1d6 (or 4) + your Constitution modifier per Blaster level after 1st   Starting Proficiencies   Armor: None   Weapons: daggers, darts, slings, quarterstaffs, light crossbows, light guns   Tools: None   Saving Throws: Intelligence, Wisdom   Skills: Choose two from Arcana (also applies as Science), History, Insight, Investigation, Medicine, and Religion Power Stat: Intelligence, Wisdom, or Charisma   Starting Equipment   Table: The Blaster
Level Proficiency Bonus Features Damage Dice Max Adj.
1 +2 Power Origin (Two 1st Tier adj.) 1d6 1
2 +2 Destructive Study 2d6 1
3 +2 3d6 1
4 +2 Ability Score Improvement 4d6 1
5 +3 Power Origin (One 2nd Tier adj.), Travel Mode 5d6 2
6 +3 Destructive Study 6d6 2
7 +3 Master Destruction (1) 7d6 2
8 +3 Ability Score Improvement 8d6 2
9 +4 9d6 2
10 +4 Power Origin (One 3rd Tier adj.), Destructive Study, Travel Mode (Improved) 10d6 3
11 +4 Master Destruction (2) 11d6 3
12 +4 Ability Score Improvement 12d6 3
13 +5 13d6 3
14 +5 Destructive Study 14d6 3
15 +5 Power Origin (One 4th Tier adj.), Master Destruction (3), Travel Mode (Heroic) 15d6 4
16 +5 Ability Score Improvement 16d6 4
17 +6 17d6 4
18 +6 18d6 4
19 +6 Ability Score Improvement 19d6 4
20 +6 Apex Power 40d6 4
Power Origin- When You gain your 1st level in any hero class you are able to use your unique talents in a few more ways by focusing it in one of these class roles. As a Blaster, you gain a damage dice pool that you may use by channeling your unique power against a target. The range is 30 ft and only can select one target per Attack Action. However, you additionally gain the ability to modify your attacks by sacrificing some of your attack’s intial force. You may take two first tier adjustments at 1st level but gain more adjustments and adjustments at higher tiers as you advance in your destructive study of choice. Your power origin may develop as you complete challenges and become more powerful.   Destructive Study- When you reach 2nd Level, you choose a destructive study, allowing you to reach into the depths of ultimate destruction, by practicing a role such as Shaper or Afflicter. Your choice grants you features at 2nd Level and again at 6th, 10th, and 14th level.   Travel Mode-   Master of Destruction- At 7th level, you gain and can add a chosen 1st tier debuff or shape to your attacks using your damage dice without expending the dice required for the debuff or shape. After choosing the selected debuff or shape you may not change it until you gain another choice of this feature. At 11th level you may choose a second debuff or shape, and at 15th you may choose a third.   Apex Power- At 20th level, you have reached the pinnacle of your destructive force. Whenever you sacrifice dice to make adjustments as an attack you deal +5 untyped damage to any enemy hit by the attack for each die spent. Additionally, your power origin reaches its pinnacle and your range of effect is up to 1 mile.   Destructive Study Shaper   You focus your study on mastery of the art of shaping destructive force to wreck havoc across the battlefield. Bending, twisting, molding, and controlling your energies until the build up force enough to destroy all that stand in your wake. Some shapers use this immense power in the fight for just and right, whereas others use it for personal gain. However, regardless of why shapers use their individual talents one thing is clear: destruction is coming in a dazzling array of force.   Shaper Savant- Beginning at 2nd level, a shaper add their power stat modifier to each successful attack made against an enemy if they adjusted the attack with a power shape.   Sculpt Power- Beginning at 2nd Level, a shaper can make pockets of relative safety when attacking with a power shape. When you make an attack adjusted with a power shape that affects other creatures that you can see, you can choose a number of them not exceeding your power stat modifier. The choosen creatures automatically succeed on their Saving Throws and take no damage if they would take half damage on a successful save. Potent Power Shape- Starting at 6th level, your Shaped Powers (attacks you have adjusted with a power shape) affect creatures that avoid the brunt of the Effect. When a creature succeeds on a saving throw against your Shaped Powers, the creature takes half the Shaped Power's damage (if any) but suffers no additional Effect from the attack (this includes any and all other effects that require a save or are adjusted with the attack).

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!