Conner Quinn

Conner Quinn

Mental characteristics

Personal history

Early Life on Earth

  • Born: 1985, United States.
  • Childhood: Grew up in a military family. His father was a decorated soldier, his mother loving but frail.
  • Tragedy: His mother died of cancer when he was 13.
  • Move to Japan: Afterward, his father accepted a posting in Okinawa. Connor and his sister Anastasia moved with him.
  • Father’s Death: When Connor was 16, his father was killed on a secret mission. His body was never recovered; a flag was sent instead, but no explanation, no medal. Connor never forgot the hollowness of that funeral.
  • Isolation: In Japan, Connor was a foreigner, socially cut off. Sports had been his lifeline in America, but in Japan he only had kendo, taken up to honor his father’s martial discipline.

The Rift & Marth

  • In 2002, at age 17, Connor and Anastasia were ripped from Earth and cast into Marth.
  • He arrived with little but his green mohawk, his leather jacket, his father’s silver dollar, a 1994 Mustang, and an iPod full of the music of his youth.
  • Anastasia was lost almost immediately in the chaos. Connor has carried the grief and drive to find her ever since.

Year One in Marth

  • The First Months (5 months): Wandering, surviving, training. Found Cy and other companions. Began to grow into his giant-blooded potential.
  • The Caster War (4 months): Fought as a frontline soldier in the brutal conflict against Caster’s abominations. Witnessed whole villages destroyed, soldiers slaughtered. This hardened him and proved his fire giant blood in battle.
  • Nezb (2.5 months so far):
  • The Binding Jar: Recovered from the Temple of Nu’hek to free Lemara’s daughter’s soul.
  • Cy’s Death: Ambushed by Beekeeper forces in Cynopolis. Cy fell in the street. Connor fought like a storm, but couldn’t save him.
  • The Ziggurat of Ziz: Helped conduct the soul-cleansing ritual, battled Huntsmen, faced his sister Anastasia in a brutal duel atop the storm-wracked ziggurat. Richard betrayed Gal’arean, killing him and stealing the second jar.
  • The Tournament of the Sweeping Glaive: Brief respite, a spectacle of martial skill. Connor found fleeting camaraderie among students like Chess’o.
  • The Disappearance: Those students vanished, their absence gnawed at him.
  • Nitza the Small: Ambush revealed the horror — Nitza had murdered and eaten them. Connor landed a pair of strong hits, but the killing blow went to Reigan. Afterward, the party discovered the students’ bodies in Nitza’s sanctum. For Connor, it was another reminder that in Marth, joy is fragile, and death always waits.

Current Self (Age 18)

  • Outwardly: Still brash, charismatic, and quick with a quip. To strangers, he seems unchanged — the cocky American kid.
  • Inwardly: Hardened. Death has taught him not to care too freely. Real loyalty and compassion must be earned in blood. His circle is tight, and everyone else only sees the mask.
  • Defining Traits: Protective to a fault, reckless in battle, wrestling with grief but forging it into fuel. Each loss adds weight, but also drives him harder.

Symbolic Core

  • Soul Color: Red with gray — fire tempered by ash and grief, still burning.
  • Metaphorical Creature: A hound straining at the leash — loyal, ferocious, and always chasing death to strike before it can claim another friend.
  • Legacy Hoped For: Not glory or victory, but lives saved because he stood in the way. A chain of people who live on because he refused to fall.

Gender Identity

male

Sexuality

streight

Education

highschool/ish

Employment

follows his family of friends

Accomplishments & Achievements

1. Surviving the Rift & Year One in Marth

  • Most people thrown into Marth wouldn’t last a week. Connor’s lasted a year through Caster’s war, Nezb’s deserts, and the Hunt’s ambushes.
  • To him, that survival matters — not because it’s impressive, but because it means he’s still standing to protect others.
  • “Hell, I’m still here, aren’t I? Guess that counts for something.”

2. Fighting in the Caster War

  • He stood with soldiers and villagers against abominations that could have swallowed Chen whole.
  • He saw men break, but he didn’t. For all the horror, he can look back and know he fought like a warrior beside them.
  • “I ain’t no general, but I bled in that war. Kept going when others couldn’t. That matters.”

3. The Duel with Anastasia on Ziz’s Ziggurat

  • He fought his own sister — not to kill her, but to try and save her, and to protect his friends
  • It wasn’t a victory, not really — but holding his ground against her at all is something he carries as an achievement, even if it hurts.
  • “Didn’t win. Didn’t lose, either. Proved I could stand. Proved she can’t just walk over me.”

4. Standing for Lemara & the Ritual

  • Helping save Lemara’s daughter’s soul wasn’t just a battle — it was a victory of will. He protected the ritual, held the line, and made sure it succeeded.
  • That means more to him than killing a monster — he helped give someone back their child.
  • “That kid’s soul? Yeah… that was worth every scar.”

5. Keeping the Party Alive

  • Nevali, Zephyra, Reigan, Ecaflip — they’re still breathing. That’s not luck. Connor’s thrown himself into the line again and again to make sure of it.
  • For him, that’s the real scoreboard: not how many enemies he’s killed, but how many of his people are still standing.
  • “Still breathing, still fighting — that’s a win. Don’t care how messy it looks.”

6. Not Breaking Under Loss

  • Cy’s death, the Sweeping Glaive students’ massacre — these could have broken him. They didn’t.
  • To Connor, enduring and turning grief into fuel is an achievement. Every day he gets up again is defiance against Marth itself.
  • “Could’ve folded a dozen times over. Didn’t. That’s all the proof I need.”

Failures & Embarrassments

1. The Funeral That Gave No Answers

  • His father’s funeral in Okinawa left a hole that never closed. A folded flag and empty words from a commanding officer who couldn’t tell him the truth — no body, no medal, no explanation.
  • That moment planted Connor’s lifelong mistrust of authority and gnawed at his sense of meaning. It’s why he hates empty speeches and why truth matters more than comfort to him.
  • Trauma Trigger: Authority figures offering platitudes. He remembers his fists clenching at 16, fighting tears he couldn’t hold back.

2. His Mother’s Death to Cancer

  • Watching his mother waste away when he was 13 broke something in him early. He learned helplessness — that sometimes, no matter how much strength or love you have, you can’t stop the slow hand of death.
  • Trauma Trigger: Helpless waiting. Any prolonged suffering — like seeing allies poisoned or cursed — makes him furious, because it drags him back to watching her fade in a hospital bed.

3. Cy’s Death in Cynopolis

  • Cy wasn’t his closest friend, but he was there from the beginning. Watching him die in the streets when Connor was right there etched in another layer of failure. It’s the moment Connor’s “protector” role crystallized — he couldn’t save Cy, so he has to save the next.
  • Trauma Trigger: Seeing someone fall near him. Even if it’s just an ally knocked unconscious, Connor reacts with a mix of panic and rage.

4. Jia’s Betrayal

  • Jia wasn’t just a companion — she was someone he trusted deeply, maybe even loved. Her cruel mockery and the venom in her letter gutted him more than any physical wound. It wasn’t just betrayal; it was humiliation and heartbreak rolled together.
  • This trauma made him guard his heart — he jokes and laughs, but letting someone in takes enormous effort now.
  • Trauma Trigger: Signs of betrayal — secretive behavior, half-truths, mocking laughter at his expense. He gets colder, sharper, ready to shut down or lash out.

5. Anastasia’s Fall to the Hunt

  • His sister is alive — but on the other side. Their duel on the Ziggurat cut him in more ways than one. Every time he sees her fighting against him, it drives home a nightmare: the one person he swore to protect might be the one he has to kill.
  • Trauma Trigger: Being forced to raise his sword against family or friends. It twists his stomach and shakes his resolve, even when he hides it behind bravado.

6. The Soldiers of the Caster War

  • Four months of brutal war scarred him. He saw comrades blown apart, villages burned, people butchered by abominations. He doesn’t remember all their names — that anonymity itself is trauma, because it makes him feel like he’s carrying a sea of faceless ghosts.
  • Trauma Trigger: Mass death or slaughter. Seeing civilians or soldiers cut down in groups sends him straight back to Chen’s war-torn battlefields.

7. The Sweeping Glaive Massacre (Chess’o and the Students)

  • This one hurts because it came right after a rare spark of joy. Connor had let himself feel light again during the tournament, had made new friends. Finding them slaughtered and half-eaten by Nitza twisted the knife in his chest.
  • Trauma Trigger: Discovering bodies after the fight is already over. He can stomach combat death — but finding friends gone without a chance to fight makes him sick and furious.

The Patterns of His Trauma

  • Helplessness: Mother’s death, father’s empty funeral, Cy’s fall, Chess’o’s slaughter. These moments feed the fear of being too late or too weak to save someone.
  • Betrayal: Jia’s mockery, Anastasia’s path. Connor guards his heart and his loyalty like a fortress because betrayal cuts too deep.
  • Survivor’s Burden: He’s seen too many graves for 18. Every day he wakes up, there’s a little voice asking why him, and not them?

Mental Trauma

1. The Funeral That Gave No Answers

  • His father’s funeral in Okinawa left a hole that never closed. A folded flag and empty words from a commanding officer who couldn’t tell him the truth — no body, no medal, no explanation.
  • That moment planted Connor’s lifelong mistrust of authority and gnawed at his sense of meaning. It’s why he hates empty speeches and why truth matters more than comfort to him.
  • Trauma Trigger: Authority figures offering platitudes. He remembers his fists clenching at 16, fighting tears he couldn’t hold back.

2. His Mother’s Death to Cancer

  • Watching his mother waste away when he was 13 broke something in him early. He learned helplessness — that sometimes, no matter how much strength or love you have, you can’t stop the slow hand of death.
  • Trauma Trigger: Helpless waiting. Any prolonged suffering — like seeing allies poisoned or cursed — makes him furious, because it drags him back to watching her fade in a hospital bed.

3. Cy’s Death in Cynopolis

  • Cy wasn’t his closest friend, but he was there from the beginning. Watching him die in the streets when Connor was right there etched in another layer of failure. It’s the moment Connor’s “protector” role crystallized — he couldn’t save Cy, so he has to save the next.
  • Trauma Trigger: Seeing someone fall near him. Even if it’s just an ally knocked unconscious, Connor reacts with a mix of panic and rage.

4. Jia’s Betrayal

  • Jia wasn’t just a companion — she was someone he trusted deeply, maybe even loved. Her cruel mockery and the venom in her letter gutted him more than any physical wound. It wasn’t just betrayal; it was humiliation and heartbreak rolled together.
  • This trauma made him guard his heart — he jokes and laughs, but letting someone in takes enormous effort now.
  • Trauma Trigger: Signs of betrayal — secretive behavior, half-truths, mocking laughter at his expense. He gets colder, sharper, ready to shut down or lash out.

5. Anastasia’s Fall to the Hunt

  • His sister is alive — but on the other side. Their duel on the Ziggurat cut him in more ways than one. Every time he sees her fighting against him, it drives home a nightmare: the one person he swore to protect might be the one he has to kill.
  • Trauma Trigger: Being forced to raise his sword against family or friends. It twists his stomach and shakes his resolve, even when he hides it behind bravado.

6. The Soldiers of the Caster War

  • Four months of brutal war scarred him. He saw comrades blown apart, villages burned, people butchered by abominations. He doesn’t remember all their names — that anonymity itself is trauma, because it makes him feel like he’s carrying a sea of faceless ghosts.
  • Trauma Trigger: Mass death or slaughter. Seeing civilians or soldiers cut down in groups sends him straight back to Chen’s war-torn battlefields.

7. The Sweeping Glaive Massacre (Chess’o and the Students)

  • This one hurts because it came right after a rare spark of joy. Connor had let himself feel light again during the tournament, had made new friends. Finding them slaughtered and half-eaten by Nitza twisted the knife in his chest.
  • Trauma Trigger: Discovering bodies after the fight is already over. He can stomach combat death — but finding friends gone without a chance to fight makes him sick and furious.

Intellectual Characteristics

1. Practical Intelligence (High)

  • Connor’s sharp in the practical sense. He knows how to adapt, improvise, and survive.
  • He can figure out tools, weapons, or even makeshift strategies on the fly — “use the chair,” “trip him into the fire,” “grab his arm and suplex.”
  • This makes him inventive in combat and day-to-day life, even if he couldn’t recite philosophy.
  • Trait: “If it works, it’s smart. Doesn’t matter if it looks dumb.”

2. Keen Situational Awareness

  • His years in sports, then battlefields, honed an ability to read the “flow” of people and fights.
  • He notices movement, posture, tension — not as an academic, but as someone who’s lived it.
  • This makes him good at spotting danger and predicting someone’s next move.

3. Low Book Intelligence

  • School was never his strong suit. He was more the kid who scraped by with charm and effort than someone who thrived in the classroom.
  • He doesn’t have deep lore knowledge or scholarly training — he leaves that to Lemara, Nevali, or Zephyra.
  • But he’s not stupid — when something matters, he learns fast.

4. Earth-Born Perspective

  • Connor remembers things from Earth — history, sports strategy, movies, music.
  • Sometimes he applies Earth analogies to Marth’s world in ways that surprise his allies.
  • Example: comparing a Hunt ambush to a football blitz or a wrestling counter. His references often go over heads, but the thinking behind them is sharp.

5. Emotional Intelligence (High, but Guarded)

  • Connor reads people well. He’s good at sensing mood shifts, noticing when someone’s carrying weight, or when humor will cut tension.
  • However, since Cy’s death and Jia/Nitza, he’s more careful with how much he invests emotionally. He can read, but he doesn’t always reach.
  • Trait: Knows when to crack a joke, when to say nothing, and when to fight for someone’s spirit.

6. Strategic Stubbornness

  • Connor doesn’t always plan well in advance, but he’s got a knack for mid-battle strategy: setting tempo, pressing weak points, calling audibles like a quarterback.
  • He often fights with instinct, but that instinct is sharper than he admits.
  • He’ll follow a general’s lead when he respects them — otherwise, he defaults to “hit hard, protect the team.”

7. Philosophical Underlayer (Developing)

  • He’s not articulate like Nevali or Lemara, but trauma has started giving him depth.
  • He’s beginning to think about survival, legacy, and meaning in ways that go beyond brawling.
  • It comes out in raw, unpolished lines: “Every grave’s a lesson. I just wish the lessons didn’t cost so much.”

Summary

  • Street-smart / practical > book-smart.
  • Strong situational awareness, instincts, and adaptability.
  • Emotionally intelligent, but self-preserving.
  • Earth-born perspective gives him odd insights.
  • Strategically stubborn — reactive genius more than planner.
  • Philosophy creeping in, unrefined but heartfelt.

Personality Characteristics

Motivation

Protect his new family ( the party). Save his sister. Enjoy the little things, and make it safe to have a good time again

Likes & Dislikes

Likes: beer, a good fight or a great party.

dislikes: libraries and anyone that messes with his friends

Social

Contacts & Relations

Nevali, Zephyra, Reigan, Ecaflip, Lemara, Tamaska, Orion. the family he chose.

Family Ties

His sister, an enemy? Family is complicated.

Speech

often uses movie quotes to fill inn words he doesn't have

Ripped from earth by a mysterious portal, now he fights for the new family he has found in Marth, and a lost sister that might be redeemed

View Character Profile
Alignment
chaotic loyal
Current Status
trying to stay alive
Current Location
Species
Age
18
Date of Birth
Texas, Kerrville, 1985
Circumstances of Birth
born under a wild star
Birthplace
Earth
Children
Pronouns
he/him
Sex
Male
Gender
man
Presentation
toxically masculine
Eyes
Blue grey, expressive
Hair
Bright Green mowhawk
Height
6'5
Weight
275 pounds
Belief/Deity
personal strength

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