Sowilo-Touched Vitki carry the power of the rune of lightning and power. Characteristically, Sowilo makes them quick-minded but also impatient. Sowilo-Touched Vitki perfer to jump into tasks and challenges right away rather than conducting long planning. Yet, they do not stumble when their initiative runs sour, as they are flexible enough to shift their minds and think of alternatives on the spot. As far as persons go, they are mostly lively, energetic, eager to learn, but may not have the best memories.
Lightning in their Veins
Starting at 1st level, as a Sowilo-Touched vitki, you gain the following features:
Lightning Reflexes. Whenever you have to make a Dexterity saving throw, you can spend a sorcery point to have advantage on it.
Charged Air. If the weather is stormy, you can spend a sorcery point to gain 1D4 on your spell save DC and spell attack rolls.
Lightning Magic
Your affinity with the rune of Sowilo grants you lightning spells at the levels listed below:
3rd: Ride Like Lightning
5th: Oppression of Sowilo
9th: Call Lightning
Lightning Leap
Starting at 6th Level, whenever you are casting a spell that deals lightning or thunder damage, you can use your reaction and spend 2 sorcery points to travel through to path of lightning. The destination must be within 5 feet of the spell’s target or covered area. Additionally, in stormy times there is a 5% chance per turn that a lightning will strike the earth. You can use your Lightning Leap described below for traveling within those lightnings as well, if they strike within 20 feet of you.
Resurge
Starting at 14th level, you can recreate the current of lightning when you leap through it and direct this current to a new target. By spending sorcery points, you can choose to duplicate the lightning spell you have cast on a target creature or a target area of 20-feet diameter that is within 20 feet of the location that you have leapt with Lightning Leap ability. The duplicated spell only affects the target creature or targeted area, duplication of spells such as Chain Lightning does not jump to other targets.
Arcs of Destruction
Starting at 18th level, you gain the ability to channel the wrath of storms. As an action, you begin to levitate and gain a flying speed of 40 feet. Additionally, arcs of lightning emerge, touching and sparking everywhere within 30 feet of you. Those who come within the area must succeed on a Dexterity saving throw, or be struck.
Each turn this feature is active, you deal lightning damage to the creatures that were struck. You have a pool of damage equal to your HD number of D4 dice plus your Charisma modifier: Roll to determine the damage and distribute it among the creatures.
If you are under a stormy sky that involves lightning strikes, the dice you distribute grow by 1 size.
Additionally, you can choose to channel the arcs as an action instead of casting a spell in your turn. If you do so, you can channel the arcs to an area of 30 feet sphere that is within 120 feet of you and grow the dice you distribute by 1 size (a D4 becomes D6, a D6 becomes D8).
This form lasts for 1 minute. Once used, you cannot use this feature again until you finish a long rest.
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