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Isa-Touched

Isa-touched sorcerers carry with them the magical nature of Isa, the ice rune, They are better attuned to spells based on ice. Because of the rune's nature, they tend to be distant and cold. They don't like delving into things head on, rather, they prefer overcoming obstacles with precision, if they have to overcome something at all. They are mostly sure of themselves, but they are hesitant to prove themselves to anyone. They find serenity in the stillness of the cold and ice.  

Cold Affinity

At 1st level, you gain the following features:   Cold Resilience. Cold weather does not make you ill, or frozen. You gain resistance to cold damage from non-magical sources.   Cold Barrier. As a reaction to an incoming attack against you, you can freeze the moisture around you and create a thin layer of i ice right on top of your body. This increases your AC against that attack by 1. If the attack is a spell or racial ability that requires you to make a saving throw, and that deals elemental damage, you subtract 1d6 + your Cha- risma modifier from the damage.   Once used, you cannot use Cold Resilience or Cold Barrier again until you finish a short rest or spend 1 sorcery point.  

Chilling Cold

Also at 1st level, the ice rune empowers your spells. Whenever you cast a spell that inflicts cold damage, you can spend a sorcery point to halve your target's speed until the end of its next turn.  

Icy Grounds

At 6th level, your cold spells leave remains of ice on the ground. Whenever you cast a spell that inflicts cold damage, the ground within the area of the spell becomes covered in thin ice. For single target spells, an area of 5-feet square is covered. On grounds covered in ice, you can slide magically with a speed of 60 feet and you are not affected by the difficult terrain. You never risk falling down when it comes to moving on grounds covered in ice.  

Freezing Visage

At 14th level, you become even more attuned to ice. Whenever you cast a spell that deals cold damage on a creature who is vulnerable to Chilling Cold, you can choose to freeze it for 3 number of rounds equal to your Charisma modifier, if the creature fails a Constitution saving throw against your spell save DC.   A creature that is ablaze, or that has an active fire aura on does not freeze, but the flames are extinguished, and the fire effect ends.   Additionally, whenever a creature targets you with a spell, or weapon attack, you can choose to freeze yourself into a stasis as a reaction. When you are frozen this way, you cannot take any action or make a movement except a Wisdom (Perception) check with disadvantage, but you can- not be targeted by attacks or spells either. The ice remains intact for 1 minute.   The ice on the target or on yourself, can be destroyed by dealing 20 damage to it.   Once used, you cannot use this feature again until you finish a long rest.  

Bringer of Winter

  At 18th level, as an action, you can become an avatar of the freezing winter. Your body looks like it's made of ice shards and glowing snow patterns, and your eyes glow blue with icy smokes coming out of them. You become immune to cold, but vulnerable to fire. The form lasts 1 minute, and you gain the following features while in this form:  
  • You don't have to spend a sorcery point to activate Chilling Cold.
  • You can use your Freezing Visage feature a number of times equal to your Charisma modifier.
  • As a bonus action your steps freeze the ground, you create a veil of thin ice, in a radius that is 5-feet wide, on the trail where you move.
  • You can intensify the cold radiating from your body, and create an aura of cold that expands in a 5 feet radius around you. Targets who take physical actions within this area have disadvantage
  • As an action, you can unleash a freezing blizzard. Crea- tures within 10 feet of you must succeed on a Constitution saving throw, or take 5d6 cold damage and are frozen for a number of turns equal to your Charisma modifier. You can use Metamagic options on this ability with the exception of Twinned Spell.   Once used, you cannot use Bringer of Winter again until you finish a long rest.

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