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Eihwaz-Touched

Eihwaz-touched Vitki carry with them the magical nature of Eihwaz, the Rune of Dreams and Death. They are better attuned to spells based on necrosis and spells to overcome death. Because of their rune’s nature, they perceive their environment as ever aging, seeing things age and rot away moment by moment. This makes them slightly melancholic, and they tend to not care about the mundane events of everyday life.  

Death Magick

  Your affinity to death gives you the option to learn some non-vitki spells that are based on death and resurrection. While learning a new spell, you can choose one from the list below as an alternative to spells in your vitki spell list. The spell you choose becomes a vitki spell for you.  

Spell Level - Spell

 
  • 3rd Speak with Dead
  • 5th Revivify
  • 7th Raise Dead
  • 9th Resurrection
  • Sight of Death

      At 1st level you can use the following features by spending a sorcery point on each use:   Death Sight. When you touch a corpse and concentrate for a minute by making a Wisdom (Insight) check, you see a glimpse of how the creature died, along with its killer, if the creature saw the killer as it was dying. The duration of the scene is limited to 1 turn only. DC for using Death Sight on a fresh corpse is 10, a half rotten or stiff corpse is 15, a rotten corpse is 20, and a skeleton it is 25.   Glimpse of Death. Whenever a creature makes a melee spell attack or weapon attack against you, you can use your reaction to make a spell attack against the creature. On a successful hit, it fails its attack against you and sees an illusion of itself dying. The sight terrifies the creature and causes it to be frightened until the beginning of its next turn.  

    Consumption

      At 6th level you gain the following abilities:   Steal Life. You drain the life force of a creature whose hit points dropped to 0 hit points within the last 10 minutes, and that is within 10 feet of you. You gain temporary hit points equal to the creature's hit dice number of d4s. The target cannot be brought back except with the Resurrection or the True Resurrection spell.   Pinning Phantasm. You create a phantasm of horror that only a target creature within 30 feet of you can see. The phantasm is truly horrific, it resembles death and the end- less abyss that may be just beyond it. The creature must suc- ceed on a Wisdom saving throw or take 3d10 psychic damage and become stunned for 1d4 rounds. The creature can get out of stunned condition by succeeding on a Wisdom saving throw during its turns later on. Once used, you cannot use any of these features again unless you finish a long rest.  

    Wear the Dead's Skin

      At 14th level you gain the ability to magically wear pieces of a corpse as protective skin. You consume an undead that you made with this ability, and become resistant against the following damage types from nonmagical weapons: bludgeoning, piercing and slashing. You can also use this ability against an undead that you had not created. In this case, the undead deals 2d10 damage and you can consume it if it is destroyed as a result. Undead that have advantage against turning are also resistant to this damage. Once used, you cannot use this feature again until you finish a long rest.  

    Dodhoster

      At 18th level, as an action, you can become a harvester of souls. Your body looks like a shadowy, undead figure of nightmares. You gain features that resemble the most powerful undead known in the realm. You become immune to necrotic damage, but vulnerable to radiant damage. The transformation lasts 1 minute, and you gain the following features while in this form: Your range for the Glimpse of Death as well as the Consumption and Wear the Dead's Skin features increases to 60 feet. As an action, you can use Frightening Gaze with your spell save DC by spending 3 sorcery points, or you can use it as a bonus action or reaction by spending 6 sorcery points. As an action, you can use Disrupt Life by spending 3 sorcery points, or you can use it as a bonus action or reaction by spending 6 sorcery points.

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