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Adder

Found in the Forests and Grasslands in the Summer and Autumn, this thick-bodied snake has bands of black, brown, and orange and is shockingly adept at disappearing into the undergrowth.

Obtainment

Difficult. The adder's camouflage is exceptionally good.
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A poisoner trying to find one must succeed on the appropriate DC 17 check.

Uses

Toxicity

Main Article: Adder Venom   Weapons laced with the snake's venom do 1D6 additional damage per round and paralyze the target.  

Adder CR: 1/8 (25 XP)

Tiny beast, unaligned
Armor Class: 13
Hit Points: 2 (1D4)
Speed: 30 ft , swim: 30 ft

STR

2 -4

DEX

16 +3

CON

11 +0

INT

1 -5

WIS

10 +0

CHA

3 -4

Senses: Blindsight 10 ft., Perception 10
Challenge Rating: 1/8 (25 XP)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.


 
 
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