Great Dwarves
Society
Great Dwarves tend to be the most personable of the great races, and are generally well-liked throughout the lands. Great Dwarves typically follow a “live and let live” rule, and other than through mercenary work, have not taken part in any great conflicts over land beyond the Age of Blood. Great Dwarves typically stay in the mountains in places such as Seredina and Tetlo.
Starting Languages
Racial Traits
Seasoned: They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Hardy: Great Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Greed: Great Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
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