Enrith
Enrith is the local tavern, the Sleeping Dragon Inn, owner and the only blacksmith in Seredina. Despite being a pixie, she is impossibly strong and capable of forging any weaponry. Enrith also happens to be the head of the Armorers Guild.
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- Dragonhide Plate (1, 3300gp): This suit of full plate is made of dragonhide, rather than metal, so druids can wear it. It is otherwise identical to full plate. The wearer of dragonhide plate tends to draw the ire of dragons of the same type as that used in the armor’s creation. This armor specifically was crafted by white dragon hide.
- Dragonhide Plate is heavy armor. It gives the wearer a +9 armor bonus to AC. The wearer also gains a +5 resistance to the damage type associated with the color of dragon that the hide was made from. This specific armor grants a +5 resistance to frost damage.
- Leaf Armor (1, 500gp): Using alchemical compounds, elves or druidic orders treat special leaves for use in crafting armor. These leaves are stitched together in an overlapping pattern to create a leathery armor as strong and deflective as metal counterparts. Leaf armor jerkins, bracers, and leggings have been made through this process.
- Leaf Armor is a light armor that provides a +3 armor bonus to AC.
- Chainmail (1, 150gp): Unlike a chain shirt, which covers only the chest, chainmail protects the wearer with a complete mesh of chain links that cover the torso and arms, and extends below the waist. Multiple interconnected pieces offer additional protection over vital areas. The suit includes gauntlets.
- Chainmail is a medium armor that provides a +6 armor bonus to AC.
- Knuckle Axe (2, 9gp): Knuckle axes, usually used in pairs, resemble axe blades mounted on brass knuckles. You may hold, but not wield, a weapon or other object in a hand wearing a knuckle axe. Unlike when wearing brass knuckles, you cannot use a hand wearing a knuckle axe for spellcasting.
- Knuckle Axes deal 1d6 damage for medium creatures (1d4 for small creatures).
- Greatsword (1, 50gp): This immense two-handed sword is about 5 feet in length.
- Greatswords deal 2d6 damage for medium creatures (1d10 for small creatures).
- Syringe Spear (1, 100gp): A successful hit with the spear injects the liquid contents of the container (typically poison) into the target. Refilling a syringe spear takes 1 minute.
- Syringe Spears deal 1d8 damage for medium creatures (1d6 for small creatures), plus any damage caused by the liquids within the spear.

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