Akkedis
Society
Akkedis are native to the swamps of Royaume and Daga, as well the tropics of The Sicusian Isles. Surprisingly, some subspecies of Akkedis are also native to The Farigha Desert.
Generally speaking, they get along with everyone. They are an even-tempered people, but have a great dislike for the pompous and arrogant Great Races.
Starting Languages
Racial Traits
Lizardry: They gain +2 Charisma, +2 Constitution, +2 Intelligence, -2 Wisdom and -2 Strength.
Camouflage: Akkedis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
Darkvision: Akkedis can see perfectly in the dark up to 60 feet.
Toxic Skin: Once per day as a swift action, an Akkedis can create a poison that can be applied to a weapon or delivered as a touch attack. Alternatively, the Akkedis can smear the poison on its own body as a standard action, affecting the first creature to hit it with an unarmed strike or natural weapon. The poison loses its potency after 1 hour. The Akkedis is immune to its own poison.
Akkedis Poison: When Akkedis poison is touched on the skin or on a weapon, the target must make a Fortitude save (DC 10 + 1/2 the Akkedis' level + the Akkedis’ Constitution modifier). The target takes this damage at a frequency of once per round for 6 rounds. The condition can be cured with either healing spells of any strength or a Heal check at the same DC as the Fortitude save.
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