Cronus
Sure we may have to deal with Neamgale raids on the regular, floating debri-fleets, the astro-hulks themselves, and our home stations constantly falling apart, but hey-... Where was I going with this again?
Old tales persist of a period in human history when pirates prowled earth's water in great numbers. So often did their raids find success that they were able to fund themselves, feed their crews, and even build whole towns and cities to further their business. Cronus is a window to that time. The Neamgale and Kainuweila'a prowl the gasseus flows of Cronus, picking apart ships and astro-hulks to find valuable components to sell later. The only question is if pirates found the ships empty or made them so. During the Gold Age Cronus acted as a shipyard for Humanity, one in direct competition with the shipyards of Zeus, which specialized in producing large fleets quickly. It's not that their ships were of low quality, far from it, but they certainly couldn't hold a candle to the ships that floated off the shipyards at Zeus. It's those numbers, however, that create what can be called the landscape of Cronus. Hundreds of thousands of ships float in the atmosphere of Cronus at every level of the gas envelope. Some of them float on idling engines, still powered from the Gold Age, but most simply tumble through the currents of the planet. The eddies of swirling gasses that churn the body of Cronus. The ships float, crash into each other, and break apart. Over time they become massive 'astro-hulks'. Amalgams of dozens to hundreds of ships that float through the gas, inextricably bound together until they inevitably smash into another Astro-Hulk and break apart.
Geography
Technically speaking, there is no geography to the planet.
Well, assumedly there's a metal core somewhere deep within the depths of the gas ocean, but that hardly seems fair to count.
One could count the Astro-hulks as a sort of geography if one were to let the definition become somewhat malleable.
Type
Planet
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