"An army's effectiveness depends on its size, training, experience, and morale, and morale is worth more than any of the other factors combined." - Napoleon
Morale & Its Effects
In Lugeste, combat is rarely about throwing oneself at the enemy until one side is killed. Groups of combatants are effected by what they see and experience in combat.
Morale operates on a -10/+10 scale. It cannot go lower or higher than these values. Below are the positive and negative factors that affect morale. Morale bonuses and penalties apply to all d20 rolls in combat.
Negative Factors
-1 -
It's raining.
-1 -
Enemy is physically larger than any ally.
-1 -
Enemy is using magic or psionics.
-1 -
Enemy is equipped with exotic weaponry, explosives, or a machine gun.
-1 -
Enemy is a professional force.
-1 -
An ally has died.
-2 -
Allies are fatigued.
-2 -
An ally died in a spectacularly violent manner.
-2 -
Outnumbered by enemy.
-2 -
An enemy landed a critical hit on an ally.
-2 -
Enemy had a surprise round.
-2 -
An ally begins to flee.
-3 -
Enemy is attacking from a concealed position, or is too far away to be quickly seen.
-3 -
More than three allies have died in a single round.
-5 -
Failed Will save for a final stand.
Positive Factors
+1 -
An enemy has died.
+1 -
An ally landed a critical hit on an enemy.
+1 -
Allies have something to take the edge off.
+1 -
An ally is physically larger than the enemy.
+1 -
Enemy is outfitted with inferior equipment.
+2 -
Fighting in familiar terrain.
+2 -
Allies outnumber the enemy.
+2 -
Enemy is fleeing.
+2 -
Enemy is engaging allied retreat.
+3 -
Allies are fighting for life, rather than material goal.
+3 -
Allies conducted a successful ambush and have a surprise round.
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