Bleed

A creature who is bleeding has their maximum hit points reduced by 1d4 for every turn that they're bleeding. This can be stopped by using medicine or magic, or by making a DC15 Heal (WIS) check. A creature must have a functioning circulatory system in order to bleed. A creature who is reduced to 0 HP by bleeding begins dying, and falls unconscious with a failed death save. Maximum HP lost by bleeding is regained fully by taking a long rest, or at a rate of 1d4 every hour if the creature has access to food and water. A creature who is not a player character instead takes 1d4 untyped damage every round that they bleed.   Bleeding can be caused by rolling a critical with a melee or ranged weapon, or dealing damage (Before additional modifiers) that would equal higher than your weapon's max damage dice. (IE: Your weapon deals 12 damage maximum using 2d6. You rolled a 6 and a 4. 6 explodes, and you reroll it and get a 3, for 13 damage total. Bleeding procs.)   A creature who stops bleeding has the "Fresh Wounds" status effect for 1 hour.

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