Schools of Magic
On their own world, Giants have broken their studies of magic into 4 distinct roles. They are Dreamers, Enchanters, Elementals, and Healers. There is a rarity to each of them, and giants can only have one role. Giants may take a test, proving they are able to manifest the magic of a role. Each role has its own test, and magic may only be taught by experts in their roles.
Dreamers
Dreamers can Dream Walk, providing visiosn to those sleeping. It is most often used to communicate across long distances.
Enchanters
Enchanters are trained by The Forge and are able to imbue any number of items with magic.
Elementals
Elementals can control the way elements of their world move. They begin training to learn both earth and water. Expert Elementals can control fire and air as both are harder to control.
Healers
Healers are the rarest of magic users among giants and are eagerly sought after. They are able to heal a living organism. The level of recovery is based on the Healers own skill and intrinsinc magic level.
Type
Educational, School/Academy
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