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Schools of Magic

On their own world, Giants have broken their studies of magic into 4 distinct roles. They are Dreamers, Enchanters, Elementals, and Healers. There is a rarity to each of them, and giants can only have one role. Giants may take a test, proving they are able to manifest the magic of a role. Each role has its own test, and magic may only be taught by experts in their roles.   Dreamers   Dreamers can Dream Walk, providing visiosn to those sleeping. It is most often used to communicate across long distances.   Enchanters   Enchanters are trained by The Forge and are able to imbue any number of items with magic.   Elementals   Elementals can control the way elements of their world move. They begin training to learn both earth and water. Expert Elementals can control fire and air as both are harder to control.   Healers   Healers are the rarest of magic users among giants and are eagerly sought after. They are able to heal a living organism. The level of recovery is based on the Healers own skill and intrinsinc magic level.
Type
Educational, School/Academy


Cover image: Skarton at Night by Allison Baskett

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