Caelum Atrament

Caelum Atrament

Caelum's story starts far before his birth.   In the capital city of Hydrus, in Vespmar, there was a half-elven woman by the name of Loralei. She was a beautiful woman - blessed with talent, wit, and a face so fair that her suitors even included the somber Edric Drake. But she wanted more. More than any of them could give her.   Loralei performed a ritual one night, summoning the god of fire himself, Asmodeus, to her. Though even she was shaken by his ferocity when he appears.   "Speak, mortal." His voice rumbled like thunder.   Loralei swallowed, at a loss for words for but a moment.   "You are one of the gods who refused to swear the Compact and can walk the mortal plane. I crave a greater purpose than mere mortals can give," she threw herself at his feet. "Whatever you ask, I will give it to you."   For a moment, nothing happened. Then the god laughed, great and terrible. He put his hand beneath her chin and lifted her up.   "And so you shall have it," he promised amusedly. "You shall have your power. In return, you will lie with me and bear my children. My followers will raise these children to fight for me and obey your commands."   Loralei nodded, her stomach tied in knots, and the god took her to bed that night. It was not soon after that the life of her first-born, spawn of Asmodeus, began to grow inside her belly. It is at that time that the pyromancers, followers of Asmodeus, found her in the city and took her away to a hidden place within the forest to give birth to a child she named Valdis, for he would bring death to his enemies.   As the child grew, he was taught in the ways of Asmodeus by the pyromancers, and trained in his rightful place of rulership alongside his father. His mother bore two more children of the divine's: Sidero, who would bring the wilds under her control for her father's will, and Isidore, who will lust for his brother's position.   Valdis was but four years old when he was taken on a journey by a small group of the followers of Asmodeus. It was only three days into their journey when they were attacked by one of the many beasts that roam the Ophidian Forest. The priests were scattered and Valdis was defended by one until her last breath, but then the beast and Valdis stood, staring each other in the eye. The beast lunged forward and struck at the boy, but was stopped by an arcane barrier. A man with dark skin stood at the edge of the clearing, holding the beast at bay. He struck the beast down and came forward to talk to Valdis, though he spoke in a strange tongue that the young boy did not understand.   The man gathered up the child and took him back to Hydrus, entrusting him to the care of a couple there by the name of Atrament. They called the boy Caelum, though he did not speak the common tongue and instead hissed in Infernal, breaking cookery and setting fire to blankets as he lashed out in confusion and fear.   It was nearly a year before he knew enough Common to communicate with his foster parents, and had at this time largely forgotten the horrors of the pyromancers' care. But he was but a child, and children are drawn towards inner warmth, rather than the fire of the Dark Lord. He chose to stay with the couple, and they became his guardians and parents. They raised him attending The Great Church in Hydrus, and tutored him until he could attend a school in the town. Tieflings were hardly unusual in the town, though some of his infernal characteristics did set him apart from the others of his race and he was ostracized by the other children. He spent much time alone at the cathedral, particularly by the shrine to the god of death, Mormekar. As time passed, Caelum came to ask his parents of the man who saved him.   They told him that it was a man by the name of Lucien Arnat, a drow member of The Order of Kindred. The Atraments had a daughter who had joined the order, but had fallen to a beast similar to the one who attacked Caelum all those years ago. The order had pledged to protect the couple in their child's stead, and in turn they opened their home to the victims of the forest. That is, until Caelum was delivered onto them. Caelum begged his parents to allow him to join the order, and, despite their misgivings, they brought him before the order.   The order's leaders accepted the young man, placing him under the tutelage of Azual Tyrlilth. Azual was a tough teacher, but fair. He has taught the young tiefling as best as he could, and Caelum is soon to take his own vows to the order...

Griffon's Saddlebag

Dawn and Dusk

Weapon

Rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon, which also has the light property. The weapon transforms at different times of the day. At dawn, the weapon's form becomes a mace, whose head is ringed with a line of radiating spikes. At dusk, it becomes a sickle with star designs along its crescent edge. A target hit with the mace takes an extra 1d4 radiant damage. A target hit with the sickle takes an extra 1d6 necrotic damage.

Type Damage Damage Range
Simple Melee 1d6 (bludgeoning) + STR + 1d4 (radiant) / 1d4 (slashing) + STR + 1d6 (necrotic) Bludgeoning


Physical Description

General Physical Condition

A lean looking but strong body hidden under scale mail. His presence is not imposing, yet still intimidating.

Body Features

Long and straight black hair cascades down his shoulders stopping in the middle of his chest.

Facial Features

A neatly kept black beard covers most of his face. There is a fine line of bare skin extending from the right corner of his mouth up to his cheekbone that shows his scar.

Identifying Characteristics

A scar extended from the right corner of his mouth to his cheekbone.

Mental characteristics

Sexuality

Straight

Mental Trauma

Caelum"s natural disposition is a neutral expression at most times anyways. But when he was only 3, a certain fire priest, named Malkador, was jealous of the treatment Valdis would receive. "Son of Asmodeus or not, you need to be disciplined. Not coddled like a royal babe." He said before smacking him several times. Though he cried, his expression did not change. Malkador, enraged that his abuse had bore none of the fruit he desired, pulled out a knife and carved through the meat of his cheek from the right corner of his mouth to the back of his cheekbone forming a half smile. Valdis cried out in pain as the cut was deep enough to see the bone itself shining through and his teeth all the way back to his molars were visible. "There," Malkador said, "you finally show some gratitude for what I've done for you."   Malkador was dragged away by the other priests to be punished, but Caelum doesn't know what happened to him.

Social

Contacts & Relations

Kiran Ango

A lowly cleric in the cathedral of Hydrus, Kiran always sat with Caelum after school when the other children would spend their time racing about. One of the only people trained in Infernal (though he has never said how), he brought comfort to Caelum when the Common tongue was still lost on the tiefling. As he grew older, Kiran would often find Caelum at the shrine of Mormekar, and would tell him stories of the Lords of Heaven, play games with him, or even teach him in ways that his parents could not. Kiran is a cleric of the protection domain, and if you were to ask him he would never specify who he favored amongst the pantheon. In truth he favors Maal, but fights hard against his bias.   Kiran is an aasimar, with golden skin and shining eyes. His hair is a long, curling red mass that he pins back, though containing it is futile. He does not often leave the church, or the city, for his body has become overtly sensitive to evil and he becomes very sick and can even die if exposed to places, items, or beings of intense evil and corruption.

Family Ties

Dawn Atrament

Dawn's given name is Luanis, but she stopped using it after she married Uri, as it is easier for him to sign to her. Dawn is the primary breadwinner of the family and works as a midwife within Hydrus and the surrounding areas. Despite her staunch piety to the Great Church, she often works with the kinder members of the witches as needed to administer to the children and parents of Vespmar. Dawn is a surprisingly short elf with dark hair and warm, kind eyes. Her hands are quite weathered and calloused for an elf's, but still nimble and strong.  

Uri Atrament

Uri was born without a voice - some said that the wind god, Urian, carried it away with him by accident, and so his parents named him Uri after his patron. At one time Uri worked as a stonemason, but he did not care for the rough nature of the work. He instead became a home maker, caring for his and Dawn's daughter, Oralee and later Caelum. He's a kind man, and despite the disservice done to him by the Lord of the Sky still accompanies his wife to the Great Church often. Uri is a half elven man, more human than elf, with short, curly hair and a goatee and mustache. All his dark hair is starting to show the faintest hints of a dignified grey and crow's feet forming on the outside corners of his eyes.

Religious Views

Worships Mormekar and has a familiarity with the Lords of Heaven, as his adoptive parents are members of The Great Church.
Alignment
Chaotic Neutral
Date of Birth
19th of Urn, 1768
Year of Birth
1768 -31 Years old
Birthplace
Children
Current Residence
Eyes
Red
Hair
Black
Skin Tone/Pigmentation
Crimson
Height
6 ft
Weight
180
Known Languages
Common, Infernal, Abyssal, Halfling, Vespmaran, and Draconic.

Chef Rules

Tier 2 Chef (Living Arts + Metals)
  • Gain the ability to speak Draconic
  • Gain the ability to use chef's tools
  • Gain access to a workshop
  • Learn techniques "Maturity" and "Smell of Success"
  • Tier 2: Learn technique "Smell of Success"
  • Tier 2: Gain the "Finishing Touches" ability
Maturity
Prerequisite: Living Arts
When you prepare food of any variety it stays at an ideal condition (i.e. oven-warm, sparkling, or crisp) for four times as long and takes ten times as long to spoil. Additionally, whenever you craft something that gets better with age, your domestic magic creates it reasonably matured and ready to use. Further maturation occurs at three times the natural rate and increases the quality of the item accordingly. If created with boons, the boons must also improve with age. Maturation is marked in weeks, months, or even years, and the schedule is decided by the GM.   Smell of Success
Prerequisite: Living Arts
The aroma of your projects can be smelled from up to 100 feet away, though airtight environments and wind patterns may alter this radius. A creature's like (or dislike) of that scent is doubled within 10 feet.   The Good Stuff
You can gain the benefit of high-quality materials twice per project provided you have unique sources for both uses.  
Tier Craft Dice Stamina
2 2d6 4