"Leito! Don't go near that man. Can't you see he has city skin? We can't have his poor habits rub off on you. Come along now."
A Plague for the Poor
Cityskin is seen as a condition that affects the lower classes in
Burim. The redness and soreness caused by the disease makes it easy to single someone out and ostracize them. The pain from the skin makes it hard to perform manual labor and this further ostracizes some as they become seen as useless.
The wealthier people who contract cityskin have more options to handle it. First, they can afford makeup to hide the visible symptoms and avoid being shunned. Secondly, they can also pay for a trip to the
House of Healing Mud where they can bathe in mud that has some healing properties.
Transmission
It is believed by most that the condition is aquired from the lifestyles of the working poor. Everyone seems to understand that being close to someone with cityskin is dangerous and stays away from them; much of this is likely due to social stigma. After all, associating with someone who has it makes you lowly as well.
A new theory about transmission has recently come out. A young scholar believes that it is actually transmitted by skin-to-skin contact with someone who has cityskin. This theory is failing to gain traction because it puts the wealthy on the same level as the poor - both equally likely to contract the condition.
Occasionally Fatal
When the condition spreads to the neck and head, the condition becomes much more dangerous. It is supected that if it gets inside of the body, through the orifices in the head, it causes greater damage.
Stub Article
This article is just a stub for now and will be expanded upon later.
Old Article
This article was written in the past and does not meet my current standards for any number of article quality, layout, or content.
In-Progress Article
This article is being worked on, perhaps not at this very moment, but it is being worked on.
Game Statistics
A character that has contracted cityskin has their wound and strain thresholds reduced by one. Each cycle the character can make a Average (
dd) Resilience check to overcome the condition. On a success they reduce the penalty to their wound and strain thresholds by one. If this causes it to reach zero, they are cured. A failure increases the penalties by one.
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