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Mortal Coin

Mortal value, minted. - System
  When Hades cast his net against the sky, he plunged his fist into the soil and withdrew gleaming, glittering coins, bronze and silver and gold. His children, the children of Earth, rejoiced, for they were terrified of the net, and they wished not to be caught up in it. They greedily swallowed the coins and became fish and swam away.   The story is true. Only the death gods are Winter faeries, the net is a cold creature of terrible power, and the coins Earthlings collect offer no escape from the Fair Folk of Avalon.

Physical Characteristics

Coins look like plain metal coins, albeit ones stamped with strange symbols. They're thick and heavy, a pound each. Though they cannot be, they are typically of four makes: copper, silver, gold, or iron. On one side is the symbol of a Court of Seasons: Winter, Summer, Spring, or Autumn. On the other is the personal stamp of a fey creature.  

Properties

Cold, hard, and heavy. These coins are solid. When tasted, they dissolve almost immediately, leaving behind a metallic aftertaste, not unlike blood. They're otherwise indestructible. They won't bend, break, or melt.  

Origin

The Faerie System distributes mortal coinage to Earthlings. A reward, it says.

Usage

Mortal coins hold value. They can be used to trade or used to temporarily enable superhuman feats. They maintain their value in both Light and Dark.   Mortal coinage may be traded with sponsors, with the Shopkeeper, and with a summons. It may certainly be traded with fellow players for goods and services. Many players prefer cards to coins; though coins are flexible, you can typically do more with a common card than you can with a single coin, and the fairies value it.   Mortal coinage confers superhuman ability in one of the Twelve Measures. Copper sharpens a measure; silver raises it; gold raises all measure; and iron degrades it. Coins also plant within those who taste them a tiny, barely-noticeable bit of Avalon.
Type
Metal

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