In the north, superstition and barbarism holds sway, such as the Ulfen barbarians of Irrisen and the Lands of the Linnorm Kings, the Kellids of the Realm of the Mammoth Lords, and the orcs of the Hold of Belkzen. Further south, toward the Inner Sea, the lands are more civilized and magic is more widely accepted, as in the centuries-old empires of Cheliax and Taldor.

World Codex