Healing the Flesh

School necromancy (spell)
Action 1 standard
Range touch
Target one creature
Duration instant
Attribute Save Constitution (harmless), Magic Resistance yes

Make a DC 10 Heal check, and add your tier as an enhancement bonus to the result. On success, you heal one injury degree of a non-destroyed body part. For every 10 that you best the DC, you heal one additional injury degree.

Refinements

Healer's Reach (+2)

Your art's range changes from touch to close.

Group Healing (+5)

Your art's range changes from touch to a close-range burst centered on you. Within that range, you can target a number of creatures up to your cultivation modifier + 1 creature/tier to heal. You choose how to spread your art's injury degrees among your targets.

Persistent (+2)

The healing magic of your art persists in your targets. Your art's duration changes to a number of rounds equal to your cultivation modifier + 1 round/tier. Starting on the next round after you healed your target, your target chooses at the start of their turn a body part to heal to the next lesser injury level for the duration of the art.

Regenerate (+3)

Your art can now heal a destroyed body part to crippled injured status by spending an injury degree. The target must still be alive to benefit from this art.


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