Astral Armor
School force (stance)
Action 1 simple
Range personal
You coat yourself in an armor made of transluscent force energy with an armor bonus equal to your cultivation modifier. At 3rd tier, and every 2 tiers after, increase your armor bonus by 1. Wearing any armor interferes with this art, and only the wearable armor's bonus is applied.
Refinements
Ethereal Grasp (+1)
Your astral armor stretches with your attacks, increasing your reach by one size category larger as an enhancement bonus.
Expert Reinforcement (+2)
Increase your armor bonus by 4 or add an expert magic armor property.
Extra Arms (+1)
An extra pair of arms under your control extends from your astral armor. These arms can be used for any purpose available as to your actual arms.
Enlargement (+2)
Your astral armor grows in size, increasing your space, reach, movement speeds by 1 size larger as a size bonus. You are also able to carry another creature inside your astral armor as long they are at least 2 sizes smaller than your armor's new size. While inside your astral armor your passenger is in your space and moves with your on your turn, and benefits from your armor bonus if it is greater than their own armor bonus. The maximum number of passengers you can carry is equal to half of the maximum number of how many can fit in your space.
Legendary Reinforcement (+4)
Increase your armor bonus by 8 or add legendary magic armor property.
Master Reinforcement (+3)
Increase your armor bonus by 6 or add a master magic armor property.
Reactive Armor (+1)
You can switch to this stance as a reaction.
Skinsuit (+2)
Thin your astral armor enough to make it a second skin. This refinement allows you to wear armor on top of your astral armor, allowing the two to stack their armor bonuses. Armor properties of both also apply, but do not stack with each other if they are the same (apply the better version of the two same armor properties).
Standard Reinforcement (+1)
Increase your armor bonus by 2 or add a standard magic armor property.
Wings (+1)
A pair of wings grow out of your astral armor, granting you a fly speed equal to 5 ft. per tier + 5 ft. times your cultivation modifier. This fly speed stacks with any fly speed you currently possess. If you already possess wings or winged arms, your astral armor envelops and improves them instead of creating a new pair of wings. Your maneuverability is based on your Acrobatics proficiency if you do not already have perfect maneuverability. Each time this refinement is taken, its fly speed stacks.
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