The Professors
An enclave of researchers and engineers who hoard and dispense technology from the Before.
Playbook: Enclave of Bygone Lore
Stats: Reach 1, Grasp -1, Sleight 1
The Fall unleashed previously unknown technology and knowledge which you now seek.
Style: Utilitarian clothes studded with implants
Governance: Meritocratic academic bureaucracy
The Fall: A redoubt where the miraculous science from Before almost avert the Fall
A Threat: A ruin where creations of science now rule
⊕ Leadership
⊖ Morale
⊖ Progress
⊖ Engineering
Defense: Blood-borne nanomachines (implanted, mantle)
Travel: Flying vehicles (air, canopy)
It comes with 3-Power.
Stats: Reach 1, Grasp -1, Sleight 1
The Fall unleashed previously unknown technology and knowledge which you now seek.
Doctrine: Uplifting Mankind's Remnants
As long as others heed your Family's advice on a grand project, they take advantage on their rolls building it.Lifestyle: Dispersed
When you write to Family in other settlements for insights, get fleeting advantage when you act on their advice.Traditions
Populace: Close-knit families passing secrets to their childrenStyle: Utilitarian clothes studded with implants
Governance: Meritocratic academic bureaucracy
Landmarks
Before: A dangerous and unstable power plantThe Fall: A redoubt where the miraculous science from Before almost avert the Fall
A Threat: A ruin where creations of science now rule
History
- The Messengers of Salvation is civilization's best chance to regrow.
- Klout has seen the true power of our technology.
- Seveneves holds the brightest minds of the Homeland.
Resources
⊕ Defenses⊕ Leadership
⊖ Morale
⊖ Progress
⊖ Engineering
Gear
Weapons: Morphing pistols (ranged, hidden)Defense: Blood-borne nanomachines (implanted, mantle)
Travel: Flying vehicles (air, canopy)
Moves
Sufficiently Advanced
You retain access to a wonder of the World Before: a ward that shields a wide area from harm.It comes with 3-Power.
When you activate it, roll +Power spent (minimum 1).Choose how Power is regained...
10+: It works perfectly, exactly as desired.
7-9: It does what you wanted, but it's either out of action for the near future, or there are weird anomalies (you choose).
6-: It erupts with chaotic power and bizarre side effects.
Deep Knowledge
Your Family has a well-curated and extensive store of records on The Horrors Birthed by the Fall. When your Characters encounters a creature, item or situation covered by this field, tell everyone a fact about it and gain fleeting advantage acting on that information. The GM will also tell you something you can do to gain 1 Tech from the subject. You can erase a Surplus of knowledge (ex: progress, Scouts, Lore, etc) to pick an additional field of knowledge.Characters
- Dr. Elizabeth McCormick (Seeker)
Notable Members
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