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The Professors

An enclave of researchers and engineers who hoard and dispense technology from the Before.   Playbook: Enclave of Bygone Lore
Stats: Reach 1, Grasp -1, Sleight 1
The Fall unleashed previously unknown technology and knowledge which you now seek.  

Doctrine: Uplifting Mankind's Remnants

As long as others heed your Family's advice on a grand project, they take advantage on their rolls building it.  

Lifestyle: Dispersed

When you write to Family in other settlements for insights, get fleeting advantage when you act on their advice.  

Traditions

Populace: Close-knit families passing secrets to their children
Style: Utilitarian clothes studded with implants
Governance: Meritocratic academic bureaucracy  

Landmarks

Before: A dangerous and unstable power plant
The Fall: A redoubt where the miraculous science from Before almost avert the Fall
A Threat: A ruin where creations of science now rule  

History

  1. The Messengers of Salvation is civilization's best chance to regrow.
  2. Klout has seen the true power of our technology.
  3. Seveneves holds the brightest minds of the Homeland.
 

Resources

⊕ Defenses
⊕ Leadership
⊖ Morale
⊖ Progress
⊖ Engineering
 

Gear

Weapons: Morphing pistols (ranged, hidden)
Defense: Blood-borne nanomachines (implanted, mantle)
Travel: Flying vehicles (air, canopy)
 

Moves

Sufficiently Advanced

You retain access to a wonder of the World Before: a ward that shields a wide area from harm.
It comes with 3-Power.
When you activate it, roll +Power spent (minimum 1).
10+: It works perfectly, exactly as desired.
7-9: It does what you wanted, but it's either out of action for the near future, or there are weird anomalies (you choose).
6-: It erupts with chaotic power and bizarre side effects.
Choose how Power is regained...  

Deep Knowledge

Your Family has a well-curated and extensive store of records on The Horrors Birthed by the Fall. When your Characters encounters a creature, item or situation covered by this field, tell everyone a fact about it and gain fleeting advantage acting on that information. The GM will also tell you something you can do to gain 1 Tech from the subject.   You can erase a Surplus of knowledge (ex: progress, Scouts, Lore, etc) to pick an additional field of knowledge.  

Characters

  • Dr. Elizabeth McCormick (Seeker)
Notable Members

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