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Spike Growth

[ Croissance d'épines ]

  level 2 - transmutation
Casting Time: 1 action
Range: 150 feet (45m)
Components: V, S
Duration: Concentration, up to 10 minutes
Elements: Earth   The ground in a 20-foot (6m) radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet (1.5m) it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

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