Elementals
Lasair is a fractured and damaged land. The cataclysmic effects of the Dragonscourge left many scars in the world. One of the symptoms of those scars is the leaking of chaotic magical energy through the relative order that is the world's surface. When raw magical energy appears in large enough quantities it can coalesce into intelligence and form, with the result being one of the myriad types of Elementals that an appear across the continent.
Elementals are created when some of that chaotic magic reaches the surface and coalesces into life. It takes the form of the type of magical energy it is created from. An elemental is effectively immortal - it does not have a traditional lifespan and will exist as long as the magical energy making up its being remains coherent. It can be destroyed, and if so, the energy will fade back into the background noise of the world.
Wild elementals will often have some level of sentience, depending on the amount of energy they contain and the nature of the energy. Fire elementals, for instance, will tend towards single-minded consumption. Meanwhile earth elementals will often be patient and contemplative.
It is also possible for elementals to be summoned through magical spells, which are in essence a controlled release of that same energy. Most of these spells will have a specific duration and often involve a high level of control over the created elemental. These elementals rarely have much of a mind of their own and will usually be dispersed at the end of the spell.
Elementals are also frequently present in places far away from civilization, where there is not much mortal life around. It's not quite clear whether these places are less likely to be inhabited because of elemental presence or whether the elementals are drawn to places without habitation. Regardless, places such as the Titanic Deeps and Tempest Reefs are rife with elementals. The Dwarfs of Bastion even have a dedicated fighting force for combatting the elementals common to the Deeps.
Raw Elemental Energy
Magic in Lasair is harnessed by mortals tapping into chaotic magical energy that infuses the world. The world itself was formed by bringing order out of that chaos, but it still exists deep within the world and is merely contained.Elementals are created when some of that chaotic magic reaches the surface and coalesces into life. It takes the form of the type of magical energy it is created from. An elemental is effectively immortal - it does not have a traditional lifespan and will exist as long as the magical energy making up its being remains coherent. It can be destroyed, and if so, the energy will fade back into the background noise of the world.
Wild elementals will often have some level of sentience, depending on the amount of energy they contain and the nature of the energy. Fire elementals, for instance, will tend towards single-minded consumption. Meanwhile earth elementals will often be patient and contemplative.
It is also possible for elementals to be summoned through magical spells, which are in essence a controlled release of that same energy. Most of these spells will have a specific duration and often involve a high level of control over the created elemental. These elementals rarely have much of a mind of their own and will usually be dispersed at the end of the spell.
Common Regions
Elementals can appear naturally anywhere that magic is strong or particularly chaotic. They are most common in the regions that suffered the most direct damage during the Dragonscourge, especially the Firelands , The Desolation , and The Glow. In these areas, elementals are common enough to be the largest native population. Elem'tor, a permanent explorers' encampment at the edge of The Glow is named for the persistent threat of elementals attacking what they see as interlopers into their domains.Elementals are also frequently present in places far away from civilization, where there is not much mortal life around. It's not quite clear whether these places are less likely to be inhabited because of elemental presence or whether the elementals are drawn to places without habitation. Regardless, places such as the Titanic Deeps and Tempest Reefs are rife with elementals. The Dwarfs of Bastion even have a dedicated fighting force for combatting the elementals common to the Deeps.



Comments