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Yerasol Veteran

The islands of the Yerasol Archipelago were perhaps the most verdant, beautiful battleground in history. During two centuries of intermittent warfare, untold thousands of soldiers from Risur and Danor died among the windblown rainforests and flowered beaches of those isles, trying to protect their homelands’ exceedingly prosperous plantations. Those who survived — the ones who didn’t succumb to aberrant infections, crippling physical injuries, or unyielding mental trauma — often turned their war-time glory into profit or political clout.   Poets of the two nations have memorialized, and sometimes sensationalized, the greatest acts of heroism from the Four Yerasol Wars, the last of which ended seven years past. It’s an open secret that history is written by the survivors, and many so-called war heroes were merely lucky enough to witness something brave and amazing, and not die in the process so they could take the credit for themselves. A rare few, however, demonstrated genuine heroism and lived to have their tales told by others.  

Playing a Yerasol Veteran.

Everyone knows the names of a few veterans who distinguished themselves in battle — not quite famous, but certainly memorable. Every veteran of the isles has a story that made him a celebrity, though manydo not enjoy recounting their tales. The fact that everyone likes a war hero doesn’t lessen the trauma of having seen friends die.   After two centuries of trial and error, though, Risur and Danor have learned to exploit these heroes of the moment, giving them cushy jobs and helping them reacclimatize to civilian life. It doesn’t do to have a “hero” become a vagabond or a drunkard who will embarrass his nation, after all. The aid and adulation from their nation helps a great many Yerasol veterans become pillars of their communities. Such aid quickly dries up, though, should the hero ever decide to publicly criticize or cast aspersions upon his homeland.   You gain the Display of Heroism feat.
New Feat: Display of Heroism   You unfortunately have great experience rescuing allies on the battlefield. As an action you can assist an ally who is imperiled. You can lift the ally to their feet if they are prone, and if you have any movement left for the turn you can drag the ally with you. Until the start of your next turn, as long as the ally remains beside you, any attacks made against that ally have disadvantage. Your heroic example can rouse your ally’s, even from the brink of consciousness, allowing the ally to spend a hit die to heal. Only 1 point is actual healing; the rest are temporary hit points.   At 5th level you can do this as a bonus action. At 10th level this no longer requires any action, though you can help no more than two allies this way per turn.

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