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Spirit Medium

The Danoran industrial revolution has changed the ways of war, giving even the poorest man weapons that can kill the wealthy and well-equipped. Why then should not matters of the soul also move from the purview of the enlightened into the grasp of the common people? So ask spirit mediums, who wish to explain the mysteries of spirits and the afterlife so that men no longer need priests to tell them what awaits beyond death.   Certainly, many mediums are charlatans who prey on the weakness of bereaved aristocrats. But a few have discovered how to contact the dead through a form of psionic meditation called a séance. Some will only use their talents to help those who have a sincere need to know the secrets of the dead, and will only train students who share the same worldview, but most mediums reject such insularity as smacking of organized religion, and will gladly wake the dead for a quick chat at the drop of a few coins.  

Playing a Spirit Medium.

The ability to speak with the recently departed is of great value to the Royal Homeland Constabulary, which enthusiastically recruits people with useful talents. Compared with the normal life of a medium, criminal investigators seldom have to convey messages between the dead and their living friends and relatives, though such conversations can help elicit otherwise unyielding secrets.   You gain the Unfinished Business feat.
New Feat: Unfinished Business   You possess a deep understanding of spirits and the ties that bind them to the mortal world. With the simplest of actions and words, you can stir the recently deceased into action.   With your urging, the spirit of a recently dead person will speak briefly with you. You can cast speak with dead. The body must be within three miles of where it died, and must not have died more than a day ago. You do not require a complete body as the ability speaks with the spirit and needs no corporeal connection. You can’t do so again until you finish a long rest.   At the GM’s discretion, you could also use this power to communicate with uneasy spirits who have not yet moved on, regardless of how long ago they died.   Using this power against undead, or in any combat situation for that matter, is possible but very difficult. By expending this power you can force an undead creature you can see to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). If it fails, you may take control of it for one round, as the dominate monster spell. Alternately you can call up the spirit of a creature whose body you can see that died in the past five minutes. It does not receive a save to resist. Its spirit manifests in a space you choose within 25 feet of you, and performs a single action of your choice as if it were still alive, then disappears.

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