All the races of the Player's Handbook are available in Lands of Erdos. Bellow are details specific to Erdosian dwarves, elves, and orcs, as well a unique race called the stregoni.
Dwarf
Dwarves of Erdos are identical to the ones presented in the Player’s Handbook. Their ancestral lands are the Hallowed Snow Mountains in northern Athanor—or Svyatosneg-Gorny in the dwarven language—but they have lesser kingdoms in many other mountainous regions. The most notable dwarven ruler, and first among equals, is the Grand Tsar of Svyatosneg-Gorny, Oskar Boltsyn.
Dwarves worship the Dwamar—a collective of gods that comprise the dwarven pantheon and believed to have created the dwarven race. However, each of these deities do not individually identify themselves nor act on their own. They always act as a single cohesive unit. Because of that, it’s not unheard of for dwarves to consider the Dwamar as a single deity with innumerable aspects.
There are two dwarven subraces. Hill dwarves who are called flint dwarves in Erdos and mountain dwarves who are called ivory dwarves. Generally, flint dwarves have the typical norse names and language influences, while the ivory dwarves as essentially russians.
Elf
On Erdos, elves are called ‘drae. Altered by fey magics and bloodlines, the drae emerged from the moon ten thousand years ago, settling on the island Akualinor—now flying high in the skies above the Areon ocean. Since then, they have spread in numerous other places.
There are three subraces of drae. The draelar (Diamond Elves, High Elves in the Player’s Handbook), the draelev (Emerald Elves, Wood Elves in the Player’s Handbook), and the draelin (Ruby Elves, Drow in the Player’s Handbook). Drae have their own article:
Orc
Orcs of Erdos are far more civilized compared to their brethren accross the multiverse. They are a fully playable race. A player creating an orc can either use the stats of a human, a half-orc, or the orc presented in
Mordenkainen Presents: Monsters of the Multiverse.
Erdosian orcs were once a tribe of primitive humans, altered by
Malthus with the intent to create the ultimate warrior race.
Orcs in Erdos are not inherently evil. All of them have a tendency towards rage and violence, instilled on them upon their creation, but the vast majority control that urge and function normally in society.
However, some still distrust orcs. The nation of New Mallenor is a large kingdom in Athanor, were orcs work together to make a more enlightened future for themselvelves. Orcs outside Mallenor are either followers of Malthus, and are in line with the Sons of Imperium, or are brutal savages, worshiping a Chaotic Evil aspect of the Lord of Might.
Stregoni
The stregoni have been a stable of the Lands of Erdos setting since its inception. If you had to use two words to describe them, those would be 'Living Vampires.'
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