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Living Weapon Initiate

You were chosen to be a living weapon by either the Vranikan Empire or Culestes. As such your body has been inscribed with runic tattoos to turn you into a living Mana Battery. This ability is unrefined and highly dangerous to your body.  
Proficiencies
  • Arcana
  • Intimidation
  • one artisan tool
  • Mana Batteries
  • Starting Gear
    No additional gear.  
    Feats
  • Living Weapon Stage One: Choose a Level 1 spell and a Cantrip. You may cast these in an amplified way that allows you greater mastery over these spells. You gain 3 Mana Battery spell slots that you may only use to cast these 2 chosen spells. Every time you use one of these spell slots you take 1 D6 damage that cannot be healed until you take a long rest. You also gain the ability to take the Living Weapon Adept Feat at level 8 and Living Weapon Master at Level 12.
  • Type
    Background (Player Characters)
    Source
    Homebrew

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